docs(01-09): complete Tournament Lifecycle + Multi-Tournament + Chop/Deal plan

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Mikkel Georgsen 2026-03-01 08:14:00 +01:00
parent 295844983a
commit 14e405c101
3 changed files with 188 additions and 17 deletions

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@ -69,7 +69,7 @@ Requirements for Phase 1 (Development Focus: Live Tournament Management). Each m
- [x] **FIN-08**: Prize pool auto-calculation from all financial inputs - [x] **FIN-08**: Prize pool auto-calculation from all financial inputs
- [x] **FIN-09**: Guaranteed pot support (house covers shortfall) - [x] **FIN-09**: Guaranteed pot support (house covers shortfall)
- [x] **FIN-10**: Payout structures (percentage, fixed, custom table) with configurable rounding - [x] **FIN-10**: Payout structures (percentage, fixed, custom table) with configurable rounding
- [ ] **FIN-11**: Chop/deal support (ICM calculator, chip-chop, even-chop, custom) - [x] **FIN-11**: Chop/deal support (ICM calculator, chip-chop, even-chop, custom)
- [x] **FIN-12**: End-of-season withholding (reserve rake portion for season prizes) - [x] **FIN-12**: End-of-season withholding (reserve rake portion for season prizes)
- [x] **FIN-13**: Every financial action generates a receipt with full transaction log - [x] **FIN-13**: Every financial action generates a receipt with full transaction log
- [x] **FIN-14**: Transaction editing with audit trail and receipt reprint capability - [x] **FIN-14**: Transaction editing with audit trail and receipt reprint capability
@ -98,8 +98,8 @@ Requirements for Phase 1 (Development Focus: Live Tournament Management). Each m
### Multi-Tournament ### Multi-Tournament
- [ ] **MULTI-01**: Run multiple simultaneous tournaments with independent clocks, financials, and player tracking - [x] **MULTI-01**: Run multiple simultaneous tournaments with independent clocks, financials, and player tracking
- [ ] **MULTI-02**: Tournament lobby view (multi-tournament overview on displays) - [x] **MULTI-02**: Tournament lobby view (multi-tournament overview on displays)
### League & Season ### League & Season
@ -333,8 +333,8 @@ Which phases cover which requirements. Updated during roadmap reorganization.
| CHIP-02 | Phase 1 | Complete | | CHIP-02 | Phase 1 | Complete |
| CHIP-03 | Phase 1 | Complete | | CHIP-03 | Phase 1 | Complete |
| CHIP-04 | Phase 1 | Complete | | CHIP-04 | Phase 1 | Complete |
| MULTI-01 | Phase 1 | Pending | | MULTI-01 | Phase 1 | Complete |
| MULTI-02 | Phase 1 | Pending | | MULTI-02 | Phase 1 | Complete |
| FIN-01 | Phase 1 | Complete | | FIN-01 | Phase 1 | Complete |
| FIN-02 | Phase 1 | Complete | | FIN-02 | Phase 1 | Complete |
| FIN-03 | Phase 1 | Complete | | FIN-03 | Phase 1 | Complete |
@ -345,7 +345,7 @@ Which phases cover which requirements. Updated during roadmap reorganization.
| FIN-08 | Phase 1 | Complete | | FIN-08 | Phase 1 | Complete |
| FIN-09 | Phase 1 | Complete | | FIN-09 | Phase 1 | Complete |
| FIN-10 | Phase 1 | Complete | | FIN-10 | Phase 1 | Complete |
| FIN-11 | Phase 1 | Pending | | FIN-11 | Phase 1 | Complete |
| FIN-12 | Phase 1 | Complete | | FIN-12 | Phase 1 | Complete |
| FIN-13 | Phase 1 | Complete | | FIN-13 | Phase 1 | Complete |
| FIN-14 | Phase 1 | Complete | | FIN-14 | Phase 1 | Complete |

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@ -3,12 +3,12 @@ gsd_state_version: 1.0
milestone: v1.0 milestone: v1.0
milestone_name: milestone milestone_name: milestone
status: unknown status: unknown
last_updated: "2026-03-01T03:35:13.000Z" last_updated: "2026-03-01T08:12:00.000Z"
progress: progress:
total_phases: 1 total_phases: 1
completed_phases: 0 completed_phases: 0
total_plans: 14 total_plans: 14
completed_plans: 10 completed_plans: 11
--- ---
# Project State # Project State
@ -23,27 +23,27 @@ See: .planning/PROJECT.md (updated 2026-02-28)
## Current Position ## Current Position
Phase: 1 of 7 (Tournament Engine) Phase: 1 of 7 (Tournament Engine)
Plan: 11 of 14 in current phase Plan: 12 of 14 in current phase
Status: Executing Phase 1 Status: Executing Phase 1
Last activity: 2026-03-01 — Completed Plan G (Player Management) Last activity: 2026-03-01 — Completed Plan 09 (Tournament Lifecycle + Multi-Tournament + Chop/Deal)
Progress: [███████░░░] 71% Progress: [████████░░] 79%
## Performance Metrics ## Performance Metrics
**Velocity:** **Velocity:**
- Total plans completed: 10 - Total plans completed: 11
- Average duration: 8min - Average duration: 10min
- Total execution time: 1.33 hours - Total execution time: 1.75 hours
**By Phase:** **By Phase:**
| Phase | Plans | Total | Avg/Plan | | Phase | Plans | Total | Avg/Plan |
|-------|-------|-------|----------| |-------|-------|-------|----------|
| 01-tournament-engine | 10 | 80min | 8min | | 01-tournament-engine | 11 | 105min | 10min |
**Recent Trend:** **Recent Trend:**
- Last 5 plans: 01-03 (5min), 01-13 (5min), 01-06 (9min), 01-08 (6min), 01-07 (7min) - Last 5 plans: 01-13 (5min), 01-06 (9min), 01-08 (6min), 01-07 (7min), 01-09 (25min)
- Trend: steady - Trend: steady
*Updated after each plan completion* *Updated after each plan completion*
@ -100,6 +100,11 @@ Recent decisions affecting current work:
- [01-07]: CSV formula injection neutralized with tab prefix on =, +, -, @ characters - [01-07]: CSV formula injection neutralized with tab prefix on =, +, -, @ characters
- [01-07]: Buy-in flow auto-registers player in tournament_players if not already present - [01-07]: Buy-in flow auto-registers player in tournament_players if not already present
- [01-07]: QR code URL format: felt://player/{uuid} for future PWA self-check-in - [01-07]: QR code URL format: felt://player/{uuid} for future PWA self-check-in
- [01-09]: ICM dispatcher: exact Malmuth-Harville for <=10 players, Monte Carlo (100K iterations) for 11+
- [01-09]: Deal proposal/confirm workflow: ProposeDeal returns preview, ConfirmDeal applies payouts
- [01-09]: Full chop sets all players to 'deal' status and completes tournament; partial chop continues play
- [01-09]: Tournament auto-close: 1 remaining = EndTournament, 0 remaining = CancelTournament
- [01-09]: Integration tests use file-based DB with WAL mode for clock ticker goroutine compatibility
### Pending Todos ### Pending Todos
@ -117,5 +122,5 @@ None yet.
## Session Continuity ## Session Continuity
Last session: 2026-03-01 Last session: 2026-03-01
Stopped at: Completed 01-07-PLAN.md (Player Management) Stopped at: Completed 01-09-PLAN.md (Tournament Lifecycle + Multi-Tournament + Chop/Deal)
Resume file: None Resume file: None

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@ -0,0 +1,166 @@
---
phase: 01-tournament-engine
plan: 09
subsystem: api, tournament, financial
tags: [tournament-lifecycle, multi-tournament, icm, chop, deal, malmuth-harville, monte-carlo, lobby]
# Dependency graph
requires:
- phase: 01-tournament-engine/04
provides: Clock engine with registry, ticker, state machine
- phase: 01-tournament-engine/06
provides: Financial engine with transactions, prize pool, payouts
- phase: 01-tournament-engine/07
provides: Player management, rankings, buy-in flow
- phase: 01-tournament-engine/08
provides: Seating engine with tables, balancing, break table
provides:
- Tournament lifecycle service (create, start, pause, resume, end, cancel, auto-close)
- Multi-tournament manager with lobby view (MULTI-01, MULTI-02)
- ICM calculator (exact Malmuth-Harville for <=10, Monte Carlo for 11+)
- Chop/deal engine (ICM, chip chop, even chop, custom, partial chop)
- Tournament state aggregation for WebSocket connect
- Activity feed from audit trail
- Tournament API routes with deal proposal workflow
- Deal proposals migration (007_deal_proposals.sql)
affects: [01-11, 01-12, 01-14, phase-02]
# Tech tracking
tech-stack:
added: []
patterns: [tournament-scoped-state, template-first-creation, local-copy-semantics, proposal-confirm-workflow, icm-dispatcher-pattern]
key-files:
created:
- internal/tournament/tournament.go
- internal/tournament/state.go
- internal/tournament/multi.go
- internal/financial/icm.go
- internal/financial/chop.go
- internal/server/routes/tournaments.go
- internal/store/migrations/007_deal_proposals.sql
- internal/financial/icm_test.go
- internal/financial/chop_test.go
- internal/tournament/tournament_test.go
- internal/tournament/integration_test.go
modified: []
key-decisions:
- "ICM dispatcher: exact Malmuth-Harville for <=10 players, Monte Carlo (100K iterations) for 11+"
- "Deal proposal/confirm workflow: ProposeDeal returns preview, ConfirmDeal applies payouts"
- "Full chop sets all players to 'deal' status and completes tournament; partial chop continues play"
- "Integration tests use file-based DB with WAL mode for clock ticker goroutine compatibility"
- "Tournament auto-close: 1 remaining = end, 0 remaining = cancel"
patterns-established:
- "Tournament-scoped state: all state (clock, players, tables, financials) keyed by tournament_id"
- "Template-first creation: CreateFromTemplate loads expanded template, applies overrides, copies all refs"
- "Proposal-confirm pattern: deal proposals are stored, reviewed, then confirmed or cancelled"
- "ICM dispatcher pattern: CalculateICM auto-selects exact vs Monte Carlo based on player count"
- "Activity feed: audit entries converted to human-readable ActivityEntry structs"
requirements-completed: [MULTI-01, MULTI-02, FIN-11, SEAT-06]
# Metrics
duration: 25min
completed: 2026-03-01
---
# Plan 09: Tournament Lifecycle + Multi-Tournament + Chop/Deal Summary
**Full tournament lifecycle (create/start/pause/resume/end/cancel/auto-close) with multi-tournament lobby, ICM calculator (exact + Monte Carlo), and chop/deal engine supporting 5 deal types**
## Performance
- **Duration:** ~25 min
- **Started:** 2026-03-01T07:45:00Z
- **Completed:** 2026-03-01T08:10:00Z
- **Tasks:** 2
- **Files created:** 11
## Accomplishments
- Tournament lifecycle service with all state transitions, template-first creation with local copy semantics, and auto-close on last player standing
- Multi-tournament manager enabling lobby view with independent state per tournament (clocks, financials, players, tables)
- ICM calculator with exact Malmuth-Harville algorithm (<=10 players, <2ms) and Monte Carlo simulation (11+ players, 100K iterations, <25ms)
- Chop/deal engine with 5 deal types (ICM, chip chop, even chop, custom, partial chop) and proposal/confirm workflow
- 31 new tests across 4 test files: 12 ICM, 6 chop, 9 tournament unit, 4 integration
## Task Commits
Each task was committed atomically:
1. **Task I1: Tournament lifecycle and multi-tournament management** - `75ccb6f` (feat)
2. **Task I2: ICM calculator, chop/deal engine, and comprehensive tests** - `2958449` (test)
## Files Created/Modified
- `internal/tournament/tournament.go` - Tournament service: create from template, start, pause, resume, end, cancel, auto-close, list
- `internal/tournament/state.go` - State aggregation for WebSocket snapshots and activity feed
- `internal/tournament/multi.go` - Multi-tournament manager with lobby view, active tournament listing
- `internal/financial/icm.go` - ICM calculator: exact Malmuth-Harville + Monte Carlo dispatcher
- `internal/financial/chop.go` - Chop engine: 5 deal types, proposal/confirm workflow, position assignment
- `internal/server/routes/tournaments.go` - Tournament API routes: CRUD, lifecycle, deal proposals
- `internal/store/migrations/007_deal_proposals.sql` - Deal proposals table migration
- `internal/financial/icm_test.go` - 12 ICM tests (exact, Monte Carlo, validation, performance, convergence)
- `internal/financial/chop_test.go` - 6 chop/deal tests (all deal types, positions, tournament end)
- `internal/tournament/tournament_test.go` - 9 tournament unit tests (template, start, auto-close, multi, state)
- `internal/tournament/integration_test.go` - 4 integration tests (lifecycle, deal, cancel, pause/resume)
## Decisions Made
- **ICM dispatcher pattern:** CalculateICM auto-selects exact for <=10 players (factorial complexity manageable) and Monte Carlo with 100K iterations for 11+ (converges to <2% deviation with equal stacks)
- **Deal proposal/confirm workflow:** ProposeDeal calculates and stores proposal without applying; ConfirmDeal applies payouts as chop transactions -- matches the TD review flow from CONTEXT.md
- **Full vs partial chop:** Full chop sets all players to 'deal' status and completes the tournament; partial chop applies partial payouts and lets tournament continue with remaining pool
- **Integration test DB strategy:** In-memory DBs with libsql don't support cross-goroutine access; integration tests use file-based DB with WAL mode and busy_timeout for clock ticker compatibility
- **Auto-close semantics:** CheckAutoClose called after every bust-out; 1 player remaining triggers EndTournament, 0 players triggers CancelTournament
## Deviations from Plan
### Auto-fixed Issues
**1. [Rule 1 - Bug] Fixed in-memory DB cross-goroutine access in integration tests**
- **Found during:** Task I2 (integration tests)
- **Issue:** `setupTestDB` creates per-test in-memory DBs that aren't accessible from the clock ticker's background goroutine, causing "no such table" errors
- **Fix:** Created `setupIntegrationDB` using file-based temp DB with WAL mode and busy_timeout=5000; added StopTicker call after StartTournament
- **Files modified:** internal/tournament/integration_test.go
- **Verification:** All 4 integration tests pass
- **Committed in:** 2958449
**2. [Rule 1 - Bug] Fixed blind_levels notes NULL scan failure**
- **Found during:** Task I2 (tournament tests)
- **Issue:** blind_levels notes column could be NULL, causing scan into string to fail when loading template
- **Fix:** Used sql.NullString for notes scanning in loadLevelsFromDB; added explicit empty string notes to seed data
- **Files modified:** internal/tournament/tournament.go, internal/tournament/tournament_test.go
- **Verification:** TestCreateFromTemplate passes
- **Committed in:** 2958449
**3. [Rule 1 - Bug] Fixed payout_brackets column name mismatch**
- **Found during:** Task I2 (tournament tests)
- **Issue:** Test DDL used `payout_structure_id` but service queries use `structure_id` column name
- **Fix:** Renamed column to `structure_id` in test DDL to match production schema
- **Files modified:** internal/tournament/tournament_test.go
- **Verification:** All tournament unit tests pass
- **Committed in:** 2958449
---
**Total deviations:** 3 auto-fixed (3 Rule 1 bugs)
**Impact on plan:** All auto-fixes necessary for test correctness. No scope creep.
## Issues Encountered
- libsql PRAGMA handling: `PRAGMA journal_mode=WAL` returns a row, so `Exec` fails with "Execute returned rows" -- must use `QueryRow` with `Scan` instead. This is consistent with the decision logged in 01-02 about libsql PRAGMA inconsistency.
## User Setup Required
None - no external service configuration required.
## Next Phase Readiness
- Tournament lifecycle is complete and ready for wiring into the full server
- Multi-tournament support enables lobby view for the frontend (Plan 11/14)
- ICM and chop engines ready for frontend deal UI integration
- API routes registered but need wiring into server.go router (will happen in final assembly plan)
## Self-Check: PASSED
All 11 created files verified present. Both task commits (75ccb6f, 2958449) verified in git log.
---
*Phase: 01-tournament-engine*
*Completed: 2026-03-01*