docs(01-05): complete Blind Structure + Chip Sets + Templates plan

- SUMMARY.md with self-check passed
- STATE.md updated: plan 6 of 14, 36% progress, 4 decisions added
- ROADMAP.md updated: 5/14 plans complete
- REQUIREMENTS.md: 15 requirements marked complete (BLIND-01-06, CHIP-01-04, FIN-01,02,05,06,10)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Mikkel Georgsen 2026-03-01 04:02:11 +01:00
parent 7dbb4cab1a
commit 1978d3d421
8 changed files with 1315 additions and 40 deletions

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@ -43,32 +43,32 @@ Requirements for Phase 1 (Development Focus: Live Tournament Management). Each m
### Blind Structure
- [ ] **BLIND-01**: Unlimited configurable levels (round or break, game type, SB/BB, ante, duration, chip-up, notes)
- [ ] **BLIND-02**: Big Blind Ante support alongside standard ante
- [ ] **BLIND-03**: Mixed game rotation support (HORSE, 8-Game round definitions)
- [ ] **BLIND-04**: Save/load reusable blind structure templates
- [ ] **BLIND-05**: Built-in templates (Turbo ~2hr, Standard ~3-4hr, Deep Stack ~5-6hr, WSOP-style)
- [ ] **BLIND-06**: Structure wizard (inputs: player count, starting chips, duration, denominations → suggested structure)
- [x] **BLIND-01**: Unlimited configurable levels (round or break, game type, SB/BB, ante, duration, chip-up, notes)
- [x] **BLIND-02**: Big Blind Ante support alongside standard ante
- [x] **BLIND-03**: Mixed game rotation support (HORSE, 8-Game round definitions)
- [x] **BLIND-04**: Save/load reusable blind structure templates
- [x] **BLIND-05**: Built-in templates (Turbo ~2hr, Standard ~3-4hr, Deep Stack ~5-6hr, WSOP-style)
- [x] **BLIND-06**: Structure wizard (inputs: player count, starting chips, duration, denominations → suggested structure)
### Chip Management
- [ ] **CHIP-01**: Define denominations with colors (hex) and values
- [ ] **CHIP-02**: Chip-up tracking per break with visual indicator on displays
- [ ] **CHIP-03**: Total chips in play calculation
- [ ] **CHIP-04**: Average stack display
- [x] **CHIP-01**: Define denominations with colors (hex) and values
- [x] **CHIP-02**: Chip-up tracking per break with visual indicator on displays
- [x] **CHIP-03**: Total chips in play calculation
- [x] **CHIP-04**: Average stack display
### Financial Engine
- [ ] **FIN-01**: Buy-in configuration (amount, starting chips, per-player rake, fixed rake, house contribution, bounty cost, points)
- [ ] **FIN-02**: Multiple rake categories (staff fund, league fund, house)
- [x] **FIN-01**: Buy-in configuration (amount, starting chips, per-player rake, fixed rake, house contribution, bounty cost, points)
- [x] **FIN-02**: Multiple rake categories (staff fund, league fund, house)
- [ ] **FIN-03**: Late registration cutoff (by level, by time, or by level AND remaining time — e.g., "end of Level 6 or first 90 minutes, whichever comes first")
- [ ] **FIN-04**: Re-entry support (distinct from rebuy — new entry after busting)
- [ ] **FIN-05**: Rebuy configuration (cost, chips, rake, points, limits, level/time cutoff, chip threshold)
- [ ] **FIN-06**: Add-on configuration (cost, chips, rake, points, availability window)
- [x] **FIN-05**: Rebuy configuration (cost, chips, rake, points, limits, level/time cutoff, chip threshold)
- [x] **FIN-06**: Add-on configuration (cost, chips, rake, points, availability window)
- [ ] **FIN-07**: Fixed bounty system (bounty cost, chip issued, hitman tracking, chain tracking, cash-out)
- [ ] **FIN-08**: Prize pool auto-calculation from all financial inputs
- [ ] **FIN-09**: Guaranteed pot support (house covers shortfall)
- [ ] **FIN-10**: Payout structures (percentage, fixed, custom table) with configurable rounding
- [x] **FIN-10**: Payout structures (percentage, fixed, custom table) with configurable rounding
- [ ] **FIN-11**: Chop/deal support (ICM calculator, chip-chop, even-chop, custom)
- [ ] **FIN-12**: End-of-season withholding (reserve rake portion for season prizes)
- [ ] **FIN-13**: Every financial action generates a receipt with full transaction log
@ -323,28 +323,28 @@ Which phases cover which requirements. Updated during roadmap reorganization.
| CLOCK-07 | Phase 1 | Complete |
| CLOCK-08 | Phase 1 | Complete |
| CLOCK-09 | Phase 1 | Complete |
| BLIND-01 | Phase 1 | Pending |
| BLIND-02 | Phase 1 | Pending |
| BLIND-03 | Phase 1 | Pending |
| BLIND-04 | Phase 1 | Pending |
| BLIND-05 | Phase 1 | Pending |
| BLIND-06 | Phase 1 | Pending |
| CHIP-01 | Phase 1 | Pending |
| CHIP-02 | Phase 1 | Pending |
| CHIP-03 | Phase 1 | Pending |
| CHIP-04 | Phase 1 | Pending |
| BLIND-01 | Phase 1 | Complete |
| BLIND-02 | Phase 1 | Complete |
| BLIND-03 | Phase 1 | Complete |
| BLIND-04 | Phase 1 | Complete |
| BLIND-05 | Phase 1 | Complete |
| BLIND-06 | Phase 1 | Complete |
| CHIP-01 | Phase 1 | Complete |
| CHIP-02 | Phase 1 | Complete |
| CHIP-03 | Phase 1 | Complete |
| CHIP-04 | Phase 1 | Complete |
| MULTI-01 | Phase 1 | Pending |
| MULTI-02 | Phase 1 | Pending |
| FIN-01 | Phase 1 | Pending |
| FIN-02 | Phase 1 | Pending |
| FIN-01 | Phase 1 | Complete |
| FIN-02 | Phase 1 | Complete |
| FIN-03 | Phase 1 | Pending |
| FIN-04 | Phase 1 | Pending |
| FIN-05 | Phase 1 | Pending |
| FIN-06 | Phase 1 | Pending |
| FIN-05 | Phase 1 | Complete |
| FIN-06 | Phase 1 | Complete |
| FIN-07 | Phase 1 | Pending |
| FIN-08 | Phase 1 | Pending |
| FIN-09 | Phase 1 | Pending |
| FIN-10 | Phase 1 | Pending |
| FIN-10 | Phase 1 | Complete |
| FIN-11 | Phase 1 | Pending |
| FIN-12 | Phase 1 | Pending |
| FIN-13 | Phase 1 | Pending |

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@ -141,7 +141,7 @@ Phases execute in numeric order: 1 → 2 → 3 → 4 → 5 → 6 → 7
| Phase | Plans Complete | Status | Completed |
|-------|----------------|--------|-----------|
| 1. Tournament Engine | 4/14 | Executing | - |
| 1. Tournament Engine | 5/14 | Executing | - |
| 2. Display Views + Player PWA | 0/TBD | Not started | - |
| 3. Core Sync + Platform Identity | 0/TBD | Not started | - |
| 4. Digital Signage + Events Engine | 0/TBD | Not started | - |

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@ -8,7 +8,7 @@ progress:
total_phases: 1
completed_phases: 0
total_plans: 14
completed_plans: 4
completed_plans: 5
---
# Project State
@ -23,27 +23,27 @@ See: .planning/PROJECT.md (updated 2026-02-28)
## Current Position
Phase: 1 of 7 (Tournament Engine)
Plan: 5 of 14 in current phase
Plan: 6 of 14 in current phase
Status: Executing Phase 1
Last activity: 2026-03-01 — Completed Plan D (Clock Engine)
Last activity: 2026-03-01 — Completed Plan E (Blind Structure + Chip Sets + Templates)
Progress: [███░░░░░░░] 29%
Progress: [████░░░░░░] 36%
## Performance Metrics
**Velocity:**
- Total plans completed: 4
- Total plans completed: 5
- Average duration: 10min
- Total execution time: 0.63 hours
- Total execution time: 0.80 hours
**By Phase:**
| Phase | Plans | Total | Avg/Plan |
|-------|-------|-------|----------|
| 01-tournament-engine | 4 | 38min | 10min |
| 01-tournament-engine | 5 | 48min | 10min |
**Recent Trend:**
- Last 5 plans: 01-01 (15min), 01-02 (10min), 01-10 (5min), 01-04 (8min)
- Last 5 plans: 01-01 (15min), 01-02 (10min), 01-10 (5min), 01-04 (8min), 01-05 (10min)
- Trend: accelerating
*Updated after each plan completion*
@ -73,6 +73,10 @@ Recent decisions affecting current work:
- [01-04]: Crash recovery always restores clock as paused (operator must explicitly resume)
- [01-04]: Overtime mode defaults to repeat (last level repeats indefinitely)
- [01-04]: State change callback is async to avoid holding clock mutex during DB writes
- [01-05]: Seed data uses INSERT OR IGNORE with explicit IDs for idempotent migration re-runs
- [01-05]: Wizard generates preview-only levels (not auto-saved) for TD review before saving
- [01-05]: BB ante used in WSOP-style template (separate from standard ante field)
- [01-05]: Payout bracket validation enforces contiguous entry count ranges with no gaps
### Pending Todos
@ -90,5 +94,5 @@ None yet.
## Session Continuity
Last session: 2026-03-01
Stopped at: Completed 01-04-PLAN.md (Clock Engine)
Stopped at: Completed 01-05-PLAN.md (Blind Structure + Chip Sets + Templates)
Resume file: None

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@ -0,0 +1,140 @@
---
phase: 01-tournament-engine
plan: 05
subsystem: api, database, template
tags: [go, crud, blind-structure, chip-set, payout, buyin, wizard, tournament-template, chi, libsql]
# Dependency graph
requires:
- phase: 01-tournament-engine (Plan A)
provides: Project scaffold, chi router, middleware, store layer
- phase: 01-tournament-engine (Plan B)
provides: Database schema with all building block tables
provides:
- ChipSet CRUD service with denomination management
- BlindStructure CRUD service with level validation
- PayoutStructure CRUD service with bracket/tier nesting and 100% sum validation
- BuyinConfig CRUD service with rake split validation
- TournamentTemplate CRUD service with FK validation and expanded view
- Structure wizard algorithm (geometric progression, denomination snapping, break insertion)
- 4 built-in blind structures (Turbo, Standard, Deep Stack, WSOP-style)
- Built-in payout structure with 4 entry-count brackets
- 4 built-in buy-in configs with rake splits
- 4 built-in tournament templates composing all above
- Full REST API for all building blocks and templates
affects: [tournament-lifecycle, frontend-templates, clock-engine]
# Tech tracking
tech-stack:
added: []
patterns:
- Service-per-entity CRUD pattern with *sql.DB injection
- Transaction-based create/update with nested entity replacement
- FK reference validation before template creation
- Expanded view pattern (GetTemplate vs GetTemplateExpanded)
- Seed migration with INSERT OR IGNORE for idempotent built-in data
key-files:
created:
- internal/template/chipset.go
- internal/template/payout.go
- internal/template/buyin.go
- internal/template/tournament.go
- internal/blind/structure.go
- internal/blind/wizard.go
- internal/blind/templates.go
- internal/server/routes/templates.go
- internal/store/migrations/005_builtin_templates.sql
- internal/blind/wizard_test.go
- internal/template/tournament_test.go
modified:
- internal/server/server.go
key-decisions:
- "Seed data uses INSERT OR IGNORE with explicit IDs for idempotent re-runs"
- "Wizard generates preview-only levels (not auto-saved) for TD review"
- "BB ante used in WSOP-style template (separate from standard ante field)"
- "Payout brackets must be contiguous ranges (no gaps between min/max entries)"
patterns-established:
- "Service CRUD pattern: NewXService(db) with Create/Get/List/Update/Delete/Duplicate"
- "Nested entity pattern: replace-all on update (delete children, re-insert)"
- "Route registration: Register(chi.Router) method for modular route mounting"
requirements-completed: [BLIND-01, BLIND-02, BLIND-03, BLIND-04, BLIND-05, BLIND-06, CHIP-01, CHIP-02, CHIP-03, CHIP-04, FIN-01, FIN-02, FIN-05, FIN-06, FIN-10]
# Metrics
duration: 10min
completed: 2026-03-01
---
# Plan 05: Blind Structure + Chip Sets + Templates Summary
**Full CRUD for all building blocks (chip sets, blind structures, payouts, buy-ins) with 4 built-in tournament templates, structure wizard algorithm, and REST API endpoints**
## Performance
- **Duration:** 10 min
- **Started:** 2026-03-01T02:48:52Z
- **Completed:** 2026-03-01T02:58:52Z
- **Tasks:** 2
- **Files modified:** 12
## Accomplishments
- Complete CRUD services for all 5 building block types with validation, duplication, and builtin protection
- Structure wizard generates blind structures from high-level inputs (player count, chips, duration, denominations) using geometric progression with denomination snapping
- 4 built-in tournament templates (Turbo, Standard, Deep Stack, WSOP-style) with matching blind structures, buy-in configs, and shared payout structure
- Full REST API with admin-gated mutations and floor-accessible reads
- Comprehensive test suites for wizard (6 tests) and templates (7 tests), all passing
## Task Commits
Each task was committed atomically:
1. **Task E1: Building block CRUD and API routes** - `99545bd` (feat)
2. **Task E2: Built-in templates, seed data, wizard tests, template tests** - `7dbb4ca` (feat)
## Files Created/Modified
- `internal/template/chipset.go` - ChipSet CRUD service with denomination management
- `internal/template/payout.go` - PayoutStructure CRUD with bracket/tier nesting and 100% sum validation
- `internal/template/buyin.go` - BuyinConfig CRUD with rake split validation
- `internal/template/tournament.go` - TournamentTemplate CRUD with FK validation, expanded view, SaveAsTemplate
- `internal/blind/structure.go` - BlindStructure CRUD with level validation (contiguous positions, SB < BB)
- `internal/blind/wizard.go` - Structure wizard: geometric progression, denomination snapping, break insertion, chip-up markers
- `internal/blind/templates.go` - Built-in level definitions (Turbo, Standard, Deep Stack, WSOP-style)
- `internal/server/routes/templates.go` - REST API handlers for all building blocks and templates
- `internal/store/migrations/005_builtin_templates.sql` - Seed data for 4 blind structures, 1 payout structure, 4 buy-in configs, 4 tournament templates
- `internal/blind/wizard_test.go` - Wizard tests: standard, player counts, denomination alignment, short/long, invalid inputs
- `internal/template/tournament_test.go` - Template tests: create, invalid FK, expanded, save-as, duplicate, delete-builtin, list
- `internal/server/server.go` - Wired template routes into protected API group
## Decisions Made
- Seed data uses INSERT OR IGNORE with explicit integer IDs for idempotent migration re-runs
- Wizard generates preview-only levels (not auto-saved) so the TD can review and adjust before saving
- WSOP-style blind structure uses BB ante (separate field from standard ante) starting at level 4
- Payout bracket validation enforces contiguous entry count ranges with no gaps
- All built-in entities use is_builtin=1 flag -- cannot be deleted but can be duplicated
## Deviations from Plan
None - plan executed exactly as written.
## Issues Encountered
- Pre-existing test failure in `cmd/leaf/main_test.go` (missing `clockRegistry` parameter from Plan D) -- out of scope, not caused by this plan
## User Setup Required
None - no external service configuration required.
## Next Phase Readiness
- All building blocks have full CRUD with API endpoints -- ready for frontend template management UI
- Tournament templates compose building blocks by reference -- ready for tournament creation flow
- Structure wizard is functional -- ready for frontend wizard UI
- Built-in templates exist on first boot -- ready for template-first tournament creation
## Self-Check: PASSED
All 11 created files verified on disk. Both task commits (99545bd, 7dbb4ca) found in git log.
---
*Phase: 01-tournament-engine*
*Completed: 2026-03-01*

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@ -1 +1,360 @@
// Package audit provides an append-only audit trail and undo engine for the
// Felt tournament engine. Every state-changing action is recorded with previous
// and new state for full reversibility.
package audit
import (
"context"
"crypto/rand"
"database/sql"
"encoding/json"
"fmt"
"log"
"time"
"github.com/felt-app/felt/internal/server/middleware"
)
// Action constants for all auditable mutations.
const (
// Player actions
ActionPlayerBuyin = "player.buyin"
ActionPlayerBust = "player.bust"
ActionPlayerRebuy = "player.rebuy"
ActionPlayerAddon = "player.addon"
ActionPlayerReentry = "player.reentry"
// Financial actions
ActionFinancialBuyin = "financial.buyin"
ActionFinancialRebuy = "financial.rebuy"
ActionFinancialAddon = "financial.addon"
ActionFinancialPayout = "financial.payout"
ActionFinancialChop = "financial.chop"
ActionFinancialBubblePrize = "financial.bubble_prize"
// Clock actions
ActionClockStart = "clock.start"
ActionClockPause = "clock.pause"
ActionClockResume = "clock.resume"
ActionClockAdvance = "clock.advance"
ActionClockRewind = "clock.rewind"
ActionClockJump = "clock.jump"
// Seat actions
ActionSeatAssign = "seat.assign"
ActionSeatMove = "seat.move"
ActionSeatBalance = "seat.balance"
ActionSeatBreakTable = "seat.break_table"
// Tournament actions
ActionTournamentCreate = "tournament.create"
ActionTournamentStart = "tournament.start"
ActionTournamentEnd = "tournament.end"
ActionTournamentCancel = "tournament.cancel"
// Template actions
ActionTemplateCreate = "template.create"
ActionTemplateUpdate = "template.update"
ActionTemplateDelete = "template.delete"
// Operator actions
ActionOperatorLogin = "operator.login"
ActionOperatorLogout = "operator.logout"
ActionOperatorLoginRateLimited = "operator.login_rate_limited"
)
// Publisher defines the interface for publishing audit events to NATS JetStream.
// This avoids a direct dependency on the nats package.
type Publisher interface {
PublishAudit(ctx context.Context, tournamentID string, data []byte) error
}
// natsPublisherAdapter adapts the feltnats.Publisher to the audit.Publisher interface.
// The feltnats.Publisher returns (*jetstream.PubAck, error) but audit only needs error.
type natsPublisherAdapter struct {
publish func(ctx context.Context, tournamentID string, data []byte) error
}
func (a *natsPublisherAdapter) PublishAudit(ctx context.Context, tournamentID string, data []byte) error {
return a.publish(ctx, tournamentID, data)
}
// AuditEntry represents a single audit trail entry.
type AuditEntry struct {
ID string `json:"id"`
TournamentID *string `json:"tournament_id,omitempty"`
Timestamp int64 `json:"timestamp"` // UnixNano
OperatorID string `json:"operator_id"`
Action string `json:"action"`
TargetType string `json:"target_type"`
TargetID string `json:"target_id"`
PreviousState json.RawMessage `json:"previous_state,omitempty"`
NewState json.RawMessage `json:"new_state,omitempty"`
Metadata json.RawMessage `json:"metadata,omitempty"`
UndoneBy *string `json:"undone_by,omitempty"`
}
// Trail provides the append-only audit trail for the Felt tournament engine.
// It records entries to LibSQL and optionally publishes them to NATS JetStream.
type Trail struct {
db *sql.DB
publisher Publisher // optional, nil if no NATS available
}
// NewTrail creates a new audit trail.
func NewTrail(db *sql.DB, publisher Publisher) *Trail {
return &Trail{
db: db,
publisher: publisher,
}
}
// Record persists an audit entry to LibSQL and publishes to NATS JetStream.
// The entry ID and timestamp are generated automatically.
// The operator ID is extracted from the request context if not already set.
func (t *Trail) Record(ctx context.Context, entry AuditEntry) (*AuditEntry, error) {
// Generate ID if not set
if entry.ID == "" {
entry.ID = generateUUID()
}
// Set timestamp to now if not set
if entry.Timestamp == 0 {
entry.Timestamp = time.Now().UnixNano()
}
// Extract operator ID from context if not already set
if entry.OperatorID == "" {
entry.OperatorID = middleware.OperatorIDFromCtx(ctx)
}
if entry.OperatorID == "" {
entry.OperatorID = "system" // fallback for system-generated events
}
// Validate required fields
if entry.Action == "" {
return nil, fmt.Errorf("audit: action is required")
}
// Convert timestamps to seconds for SQLite storage (schema uses epoch seconds)
timestampSeconds := entry.Timestamp / 1_000_000_000
// Insert into database
_, err := t.db.ExecContext(ctx,
`INSERT INTO audit_entries (id, tournament_id, timestamp, operator_id, action, target_type, target_id, previous_state, new_state, metadata)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)`,
entry.ID, entry.TournamentID, timestampSeconds, entry.OperatorID,
entry.Action, entry.TargetType, entry.TargetID,
nullableJSON(entry.PreviousState), nullableJSON(entry.NewState), nullableJSON(entry.Metadata),
)
if err != nil {
return nil, fmt.Errorf("audit: insert entry: %w", err)
}
// Publish to NATS JetStream (best-effort, don't fail the operation)
if t.publisher != nil && entry.TournamentID != nil && *entry.TournamentID != "" {
data, err := json.Marshal(entry)
if err != nil {
log.Printf("audit: marshal entry for NATS: %v", err)
} else {
if err := t.publisher.PublishAudit(ctx, *entry.TournamentID, data); err != nil {
log.Printf("audit: publish to NATS: %v", err)
}
}
}
return &entry, nil
}
// GetEntry retrieves a single audit entry by ID.
func (t *Trail) GetEntry(ctx context.Context, entryID string) (*AuditEntry, error) {
entry := &AuditEntry{}
var prevState, newState, metadata sql.NullString
err := t.db.QueryRowContext(ctx,
`SELECT id, tournament_id, timestamp, operator_id, action, target_type, target_id,
previous_state, new_state, metadata, undone_by
FROM audit_entries WHERE id = ?`, entryID,
).Scan(
&entry.ID, &entry.TournamentID, &entry.Timestamp, &entry.OperatorID,
&entry.Action, &entry.TargetType, &entry.TargetID,
&prevState, &newState, &metadata, &entry.UndoneBy,
)
if err == sql.ErrNoRows {
return nil, fmt.Errorf("audit: entry not found: %s", entryID)
}
if err != nil {
return nil, fmt.Errorf("audit: get entry: %w", err)
}
// Convert seconds back to nanoseconds for consistency
entry.Timestamp = entry.Timestamp * 1_000_000_000
if prevState.Valid {
entry.PreviousState = json.RawMessage(prevState.String)
}
if newState.Valid {
entry.NewState = json.RawMessage(newState.String)
}
if metadata.Valid {
entry.Metadata = json.RawMessage(metadata.String)
}
return entry, nil
}
// GetEntries retrieves audit entries with pagination, optionally filtered by tournament ID.
// If tournamentID is empty, all entries are returned.
func (t *Trail) GetEntries(ctx context.Context, tournamentID string, limit, offset int) ([]AuditEntry, error) {
if limit <= 0 {
limit = 50
}
if limit > 1000 {
limit = 1000
}
var rows *sql.Rows
var err error
if tournamentID != "" {
rows, err = t.db.QueryContext(ctx,
`SELECT id, tournament_id, timestamp, operator_id, action, target_type, target_id,
previous_state, new_state, metadata, undone_by
FROM audit_entries WHERE tournament_id = ?
ORDER BY timestamp DESC LIMIT ? OFFSET ?`,
tournamentID, limit, offset,
)
} else {
rows, err = t.db.QueryContext(ctx,
`SELECT id, tournament_id, timestamp, operator_id, action, target_type, target_id,
previous_state, new_state, metadata, undone_by
FROM audit_entries
ORDER BY timestamp DESC LIMIT ? OFFSET ?`,
limit, offset,
)
}
if err != nil {
return nil, fmt.Errorf("audit: query entries: %w", err)
}
defer rows.Close()
var entries []AuditEntry
for rows.Next() {
var entry AuditEntry
var prevState, newState, metadata sql.NullString
if err := rows.Scan(
&entry.ID, &entry.TournamentID, &entry.Timestamp, &entry.OperatorID,
&entry.Action, &entry.TargetType, &entry.TargetID,
&prevState, &newState, &metadata, &entry.UndoneBy,
); err != nil {
return nil, fmt.Errorf("audit: scan entry: %w", err)
}
// Convert seconds back to nanoseconds
entry.Timestamp = entry.Timestamp * 1_000_000_000
if prevState.Valid {
entry.PreviousState = json.RawMessage(prevState.String)
}
if newState.Valid {
entry.NewState = json.RawMessage(newState.String)
}
if metadata.Valid {
entry.Metadata = json.RawMessage(metadata.String)
}
entries = append(entries, entry)
}
return entries, rows.Err()
}
// GetEntriesByAction retrieves audit entries filtered by action type.
func (t *Trail) GetEntriesByAction(ctx context.Context, action string, limit, offset int) ([]AuditEntry, error) {
if limit <= 0 {
limit = 50
}
rows, err := t.db.QueryContext(ctx,
`SELECT id, tournament_id, timestamp, operator_id, action, target_type, target_id,
previous_state, new_state, metadata, undone_by
FROM audit_entries WHERE action = ?
ORDER BY timestamp DESC LIMIT ? OFFSET ?`,
action, limit, offset,
)
if err != nil {
return nil, fmt.Errorf("audit: query entries by action: %w", err)
}
defer rows.Close()
var entries []AuditEntry
for rows.Next() {
var entry AuditEntry
var prevState, newState, metadata sql.NullString
if err := rows.Scan(
&entry.ID, &entry.TournamentID, &entry.Timestamp, &entry.OperatorID,
&entry.Action, &entry.TargetType, &entry.TargetID,
&prevState, &newState, &metadata, &entry.UndoneBy,
); err != nil {
return nil, fmt.Errorf("audit: scan entry: %w", err)
}
entry.Timestamp = entry.Timestamp * 1_000_000_000
if prevState.Valid {
entry.PreviousState = json.RawMessage(prevState.String)
}
if newState.Valid {
entry.NewState = json.RawMessage(newState.String)
}
if metadata.Valid {
entry.Metadata = json.RawMessage(metadata.String)
}
entries = append(entries, entry)
}
return entries, rows.Err()
}
// RecorderFunc returns an AuditRecorder function compatible with the auth package.
// This bridges the auth.AuditRecorder callback type and the audit.Trail.
func (t *Trail) RecorderFunc() func(ctx context.Context, action, targetType, targetID string, metadata map[string]interface{}) error {
return func(ctx context.Context, action, targetType, targetID string, metadata map[string]interface{}) error {
var metadataJSON json.RawMessage
if metadata != nil {
data, err := json.Marshal(metadata)
if err != nil {
return fmt.Errorf("audit: marshal metadata: %w", err)
}
metadataJSON = data
}
_, err := t.Record(ctx, AuditEntry{
Action: action,
TargetType: targetType,
TargetID: targetID,
Metadata: metadataJSON,
})
return err
}
}
// nullableJSON converts a json.RawMessage to a sql.NullString for storage.
func nullableJSON(data json.RawMessage) sql.NullString {
if len(data) == 0 || string(data) == "null" {
return sql.NullString{}
}
return sql.NullString{String: string(data), Valid: true}
}
// generateUUID generates a v4 UUID.
func generateUUID() string {
b := make([]byte, 16)
_, _ = rand.Read(b)
b[6] = (b[6] & 0x0f) | 0x40 // Version 4
b[8] = (b[8] & 0x3f) | 0x80 // Variant 1
return fmt.Sprintf("%08x-%04x-%04x-%04x-%012x",
b[0:4], b[4:6], b[6:8], b[8:10], b[10:16])
}

View file

@ -0,0 +1,349 @@
package audit
import (
"context"
"encoding/json"
"testing"
"github.com/felt-app/felt/internal/store"
)
// mockPublisher records published audit events for testing.
type mockPublisher struct {
published []struct {
TournamentID string
Data []byte
}
}
func (m *mockPublisher) PublishAudit(ctx context.Context, tournamentID string, data []byte) error {
m.published = append(m.published, struct {
TournamentID string
Data []byte
}{tournamentID, data})
return nil
}
func setupTestTrail(t *testing.T) (*Trail, *mockPublisher) {
t.Helper()
tmpDir := t.TempDir()
db, err := store.Open(tmpDir, true)
if err != nil {
t.Fatalf("open database: %v", err)
}
t.Cleanup(func() { db.Close() })
pub := &mockPublisher{}
trail := NewTrail(db.DB, pub)
return trail, pub
}
func TestRecordAuditEntry(t *testing.T) {
trail, _ := setupTestTrail(t)
ctx := context.Background()
tournamentID := "550e8400-e29b-41d4-a716-446655440000"
entry := AuditEntry{
TournamentID: &tournamentID,
OperatorID: "op-1",
Action: ActionPlayerBuyin,
TargetType: "player",
TargetID: "player-1",
PreviousState: json.RawMessage(`{"chips":0}`),
NewState: json.RawMessage(`{"chips":10000}`),
}
recorded, err := trail.Record(ctx, entry)
if err != nil {
t.Fatalf("record entry: %v", err)
}
if recorded.ID == "" {
t.Fatal("expected generated ID")
}
if recorded.Timestamp == 0 {
t.Fatal("expected generated timestamp")
}
if recorded.Action != ActionPlayerBuyin {
t.Fatalf("expected action %s, got %s", ActionPlayerBuyin, recorded.Action)
}
}
func TestRecordPersistsToDatabase(t *testing.T) {
trail, _ := setupTestTrail(t)
ctx := context.Background()
tournamentID := "550e8400-e29b-41d4-a716-446655440001"
entry := AuditEntry{
TournamentID: &tournamentID,
OperatorID: "op-1",
Action: ActionPlayerBust,
TargetType: "player",
TargetID: "player-2",
PreviousState: json.RawMessage(`{"status":"active","chips":5000}`),
NewState: json.RawMessage(`{"status":"busted","chips":0}`),
}
recorded, err := trail.Record(ctx, entry)
if err != nil {
t.Fatalf("record entry: %v", err)
}
// Retrieve and verify
fetched, err := trail.GetEntry(ctx, recorded.ID)
if err != nil {
t.Fatalf("get entry: %v", err)
}
if fetched.Action != ActionPlayerBust {
t.Fatalf("expected action %s, got %s", ActionPlayerBust, fetched.Action)
}
if fetched.OperatorID != "op-1" {
t.Fatalf("expected operator_id op-1, got %s", fetched.OperatorID)
}
if fetched.TargetType != "player" {
t.Fatalf("expected target_type player, got %s", fetched.TargetType)
}
if fetched.TargetID != "player-2" {
t.Fatalf("expected target_id player-2, got %s", fetched.TargetID)
}
if string(fetched.PreviousState) != `{"status":"active","chips":5000}` {
t.Fatalf("unexpected previous_state: %s", fetched.PreviousState)
}
if string(fetched.NewState) != `{"status":"busted","chips":0}` {
t.Fatalf("unexpected new_state: %s", fetched.NewState)
}
}
func TestRecordPublishesToNATS(t *testing.T) {
trail, pub := setupTestTrail(t)
ctx := context.Background()
tournamentID := "550e8400-e29b-41d4-a716-446655440002"
entry := AuditEntry{
TournamentID: &tournamentID,
OperatorID: "op-1",
Action: ActionClockStart,
TargetType: "tournament",
TargetID: tournamentID,
}
_, err := trail.Record(ctx, entry)
if err != nil {
t.Fatalf("record entry: %v", err)
}
if len(pub.published) != 1 {
t.Fatalf("expected 1 published message, got %d", len(pub.published))
}
if pub.published[0].TournamentID != tournamentID {
t.Fatalf("expected tournament ID %s, got %s", tournamentID, pub.published[0].TournamentID)
}
// Verify the published data is valid JSON
var publishedEntry AuditEntry
if err := json.Unmarshal(pub.published[0].Data, &publishedEntry); err != nil {
t.Fatalf("unmarshal published data: %v", err)
}
if publishedEntry.Action != ActionClockStart {
t.Fatalf("expected action %s in NATS message, got %s", ActionClockStart, publishedEntry.Action)
}
}
func TestRecordWithoutTournamentIDSkipsNATS(t *testing.T) {
trail, pub := setupTestTrail(t)
ctx := context.Background()
// Venue-level action (no tournament ID)
entry := AuditEntry{
OperatorID: "op-1",
Action: ActionOperatorLogin,
TargetType: "operator",
TargetID: "op-1",
}
_, err := trail.Record(ctx, entry)
if err != nil {
t.Fatalf("record entry: %v", err)
}
if len(pub.published) != 0 {
t.Fatalf("expected no published messages for venue-level action, got %d", len(pub.published))
}
}
func TestRecordRequiresAction(t *testing.T) {
trail, _ := setupTestTrail(t)
ctx := context.Background()
entry := AuditEntry{
OperatorID: "op-1",
TargetType: "player",
TargetID: "player-1",
}
_, err := trail.Record(ctx, entry)
if err == nil {
t.Fatal("expected error for missing action")
}
}
func TestRecordDefaultsOperatorToSystem(t *testing.T) {
trail, _ := setupTestTrail(t)
ctx := context.Background()
entry := AuditEntry{
Action: ActionTournamentCreate,
TargetType: "tournament",
TargetID: "t-1",
}
recorded, err := trail.Record(ctx, entry)
if err != nil {
t.Fatalf("record entry: %v", err)
}
if recorded.OperatorID != "system" {
t.Fatalf("expected operator_id 'system', got %s", recorded.OperatorID)
}
}
func TestGetEntries(t *testing.T) {
trail, _ := setupTestTrail(t)
ctx := context.Background()
tournamentID := "550e8400-e29b-41d4-a716-446655440003"
// Record multiple entries
for i := 0; i < 5; i++ {
_, err := trail.Record(ctx, AuditEntry{
TournamentID: &tournamentID,
OperatorID: "op-1",
Action: ActionPlayerBuyin,
TargetType: "player",
TargetID: "player-1",
})
if err != nil {
t.Fatalf("record entry %d: %v", i, err)
}
}
// Get all entries for tournament
entries, err := trail.GetEntries(ctx, tournamentID, 10, 0)
if err != nil {
t.Fatalf("get entries: %v", err)
}
if len(entries) != 5 {
t.Fatalf("expected 5 entries, got %d", len(entries))
}
// Test pagination
page1, err := trail.GetEntries(ctx, tournamentID, 3, 0)
if err != nil {
t.Fatalf("get page 1: %v", err)
}
if len(page1) != 3 {
t.Fatalf("expected 3 entries on page 1, got %d", len(page1))
}
page2, err := trail.GetEntries(ctx, tournamentID, 3, 3)
if err != nil {
t.Fatalf("get page 2: %v", err)
}
if len(page2) != 2 {
t.Fatalf("expected 2 entries on page 2, got %d", len(page2))
}
}
func TestGetEntriesFiltersByTournament(t *testing.T) {
trail, _ := setupTestTrail(t)
ctx := context.Background()
t1 := "550e8400-e29b-41d4-a716-446655440010"
t2 := "550e8400-e29b-41d4-a716-446655440011"
// Record entries for two tournaments
for i := 0; i < 3; i++ {
trail.Record(ctx, AuditEntry{
TournamentID: &t1,
OperatorID: "op-1",
Action: ActionPlayerBuyin,
TargetType: "player",
TargetID: "player-1",
})
}
for i := 0; i < 2; i++ {
trail.Record(ctx, AuditEntry{
TournamentID: &t2,
OperatorID: "op-1",
Action: ActionPlayerBuyin,
TargetType: "player",
TargetID: "player-2",
})
}
// Filter by tournament 1
entries, err := trail.GetEntries(ctx, t1, 50, 0)
if err != nil {
t.Fatalf("get entries: %v", err)
}
if len(entries) != 3 {
t.Fatalf("expected 3 entries for tournament 1, got %d", len(entries))
}
// Filter by tournament 2
entries, err = trail.GetEntries(ctx, t2, 50, 0)
if err != nil {
t.Fatalf("get entries: %v", err)
}
if len(entries) != 2 {
t.Fatalf("expected 2 entries for tournament 2, got %d", len(entries))
}
}
func TestGetEntriesByAction(t *testing.T) {
trail, _ := setupTestTrail(t)
ctx := context.Background()
// Record different action types
trail.Record(ctx, AuditEntry{OperatorID: "op-1", Action: ActionPlayerBuyin, TargetType: "player", TargetID: "p-1"})
trail.Record(ctx, AuditEntry{OperatorID: "op-1", Action: ActionPlayerBust, TargetType: "player", TargetID: "p-1"})
trail.Record(ctx, AuditEntry{OperatorID: "op-1", Action: ActionPlayerBuyin, TargetType: "player", TargetID: "p-2"})
entries, err := trail.GetEntriesByAction(ctx, ActionPlayerBuyin, 50, 0)
if err != nil {
t.Fatalf("get entries by action: %v", err)
}
if len(entries) != 2 {
t.Fatalf("expected 2 buyin entries, got %d", len(entries))
}
}
func TestRecorderFunc(t *testing.T) {
trail, _ := setupTestTrail(t)
ctx := context.Background()
recorder := trail.RecorderFunc()
err := recorder(ctx, ActionOperatorLogin, "operator", "op-1", map[string]interface{}{
"operator_name": "Admin",
"role": "admin",
})
if err != nil {
t.Fatalf("recorder func: %v", err)
}
// Verify entry was persisted
entries, err := trail.GetEntriesByAction(ctx, ActionOperatorLogin, 50, 0)
if err != nil {
t.Fatalf("get entries: %v", err)
}
if len(entries) != 1 {
t.Fatalf("expected 1 login entry, got %d", len(entries))
}
if entries[0].TargetType != "operator" {
t.Fatalf("expected target_type operator, got %s", entries[0].TargetType)
}
}

View file

@ -1 +1,126 @@
package audit
import (
"context"
"encoding/json"
"fmt"
)
// undoableActions is the set of actions that can be undone.
// Clock actions, tournament lifecycle, and operator actions are not undoable.
var undoableActions = map[string]bool{
ActionPlayerBuyin: true,
ActionPlayerBust: true,
ActionPlayerRebuy: true,
ActionPlayerAddon: true,
ActionPlayerReentry: true,
ActionFinancialBuyin: true,
ActionFinancialRebuy: true,
ActionFinancialAddon: true,
ActionFinancialPayout: true,
ActionFinancialChop: true,
ActionFinancialBubblePrize: true,
ActionSeatMove: true,
ActionSeatBalance: true,
}
// Errors returned by the undo engine.
var (
ErrAlreadyUndone = fmt.Errorf("audit: entry has already been undone")
ErrNotUndoable = fmt.Errorf("audit: action type is not undoable")
ErrEntryNotFound = fmt.Errorf("audit: entry not found")
)
// UndoEngine reverses audited actions by creating new audit entries that
// reverse the original. It never deletes or modifies existing entries
// (except marking the undone_by field on the original).
type UndoEngine struct {
trail *Trail
}
// NewUndoEngine creates a new undo engine backed by the given audit trail.
func NewUndoEngine(trail *Trail) *UndoEngine {
return &UndoEngine{trail: trail}
}
// CanUndo checks if the given audit entry can be undone.
// Returns true if the entry exists, has an undoable action type, and hasn't been undone yet.
func (u *UndoEngine) CanUndo(ctx context.Context, auditEntryID string) (bool, error) {
entry, err := u.trail.GetEntry(ctx, auditEntryID)
if err != nil {
return false, err
}
// Already undone
if entry.UndoneBy != nil {
return false, nil
}
// Check if action type is undoable
return undoableActions[entry.Action], nil
}
// Undo creates a reversal audit entry for the given entry.
// It:
// 1. Loads the original entry
// 2. Verifies it hasn't been undone and is undoable
// 3. Creates a NEW audit entry with reversed state
// 4. Marks the original entry's undone_by field
// 5. Returns the undo entry for the caller to perform the actual state reversal
func (u *UndoEngine) Undo(ctx context.Context, auditEntryID string) (*AuditEntry, error) {
// Load the original entry
original, err := u.trail.GetEntry(ctx, auditEntryID)
if err != nil {
return nil, err
}
// Verify it hasn't already been undone
if original.UndoneBy != nil {
return nil, ErrAlreadyUndone
}
// Verify the action type is undoable
if !undoableActions[original.Action] {
return nil, ErrNotUndoable
}
// Create metadata for the undo entry
undoMetadata, err := json.Marshal(map[string]interface{}{
"undone_entry_id": original.ID,
})
if err != nil {
return nil, fmt.Errorf("audit: marshal undo metadata: %w", err)
}
// Create the undo entry with reversed state
undoEntry := AuditEntry{
TournamentID: original.TournamentID,
Action: "undo." + original.Action,
TargetType: original.TargetType,
TargetID: original.TargetID,
PreviousState: original.NewState, // Reversed: new becomes previous
NewState: original.PreviousState, // Reversed: previous becomes new
Metadata: undoMetadata,
}
// Record the undo entry
recorded, err := u.trail.Record(ctx, undoEntry)
if err != nil {
return nil, fmt.Errorf("audit: record undo entry: %w", err)
}
// Mark the original entry as undone
// This is the ONE exception to append-only: marking undone_by on an entry where it's NULL.
// The tamper-protection trigger in the schema allows this specific update.
_, err = u.trail.db.ExecContext(ctx,
"UPDATE audit_entries SET undone_by = ? WHERE id = ? AND undone_by IS NULL",
recorded.ID, original.ID,
)
if err != nil {
return nil, fmt.Errorf("audit: mark entry as undone: %w", err)
}
return recorded, nil
}

298
internal/audit/undo_test.go Normal file
View file

@ -0,0 +1,298 @@
package audit
import (
"context"
"encoding/json"
"testing"
)
func TestUndoCreatesReversalEntry(t *testing.T) {
trail, _ := setupTestTrail(t)
ctx := context.Background()
undo := NewUndoEngine(trail)
tournamentID := "550e8400-e29b-41d4-a716-446655440020"
original, err := trail.Record(ctx, AuditEntry{
TournamentID: &tournamentID,
OperatorID: "op-1",
Action: ActionPlayerBust,
TargetType: "player",
TargetID: "player-1",
PreviousState: json.RawMessage(`{"status":"active","chips":5000}`),
NewState: json.RawMessage(`{"status":"busted","chips":0}`),
})
if err != nil {
t.Fatalf("record original: %v", err)
}
// Undo the bust
undoEntry, err := undo.Undo(ctx, original.ID)
if err != nil {
t.Fatalf("undo: %v", err)
}
// Verify undo entry has reversed action
if undoEntry.Action != "undo."+ActionPlayerBust {
t.Fatalf("expected action undo.%s, got %s", ActionPlayerBust, undoEntry.Action)
}
// Verify state is reversed
if string(undoEntry.PreviousState) != `{"status":"busted","chips":0}` {
t.Fatalf("expected undo previous_state to be original new_state, got %s", undoEntry.PreviousState)
}
if string(undoEntry.NewState) != `{"status":"active","chips":5000}` {
t.Fatalf("expected undo new_state to be original previous_state, got %s", undoEntry.NewState)
}
// Verify metadata contains undone entry ID
var meta map[string]interface{}
if err := json.Unmarshal(undoEntry.Metadata, &meta); err != nil {
t.Fatalf("unmarshal undo metadata: %v", err)
}
if meta["undone_entry_id"] != original.ID {
t.Fatalf("expected undone_entry_id %s, got %v", original.ID, meta["undone_entry_id"])
}
// Verify original is now marked as undone
updatedOriginal, err := trail.GetEntry(ctx, original.ID)
if err != nil {
t.Fatalf("get updated original: %v", err)
}
if updatedOriginal.UndoneBy == nil {
t.Fatal("expected original to be marked as undone")
}
if *updatedOriginal.UndoneBy != undoEntry.ID {
t.Fatalf("expected undone_by %s, got %s", undoEntry.ID, *updatedOriginal.UndoneBy)
}
}
func TestDoubleUndoReturnsError(t *testing.T) {
trail, _ := setupTestTrail(t)
ctx := context.Background()
undo := NewUndoEngine(trail)
original, err := trail.Record(ctx, AuditEntry{
OperatorID: "op-1",
Action: ActionPlayerBuyin,
TargetType: "player",
TargetID: "player-1",
PreviousState: json.RawMessage(`{"chips":0}`),
NewState: json.RawMessage(`{"chips":10000}`),
})
if err != nil {
t.Fatalf("record original: %v", err)
}
// First undo should succeed
_, err = undo.Undo(ctx, original.ID)
if err != nil {
t.Fatalf("first undo: %v", err)
}
// Second undo should fail
_, err = undo.Undo(ctx, original.ID)
if err != ErrAlreadyUndone {
t.Fatalf("expected ErrAlreadyUndone, got %v", err)
}
}
func TestUndoNonUndoableActionReturnsError(t *testing.T) {
trail, _ := setupTestTrail(t)
ctx := context.Background()
undo := NewUndoEngine(trail)
// Clock actions are not undoable
original, err := trail.Record(ctx, AuditEntry{
OperatorID: "op-1",
Action: ActionClockStart,
TargetType: "tournament",
TargetID: "t-1",
})
if err != nil {
t.Fatalf("record original: %v", err)
}
_, err = undo.Undo(ctx, original.ID)
if err != ErrNotUndoable {
t.Fatalf("expected ErrNotUndoable, got %v", err)
}
}
func TestCanUndo(t *testing.T) {
trail, _ := setupTestTrail(t)
ctx := context.Background()
undo := NewUndoEngine(trail)
// Undoable action
undoableEntry, err := trail.Record(ctx, AuditEntry{
OperatorID: "op-1",
Action: ActionPlayerBust,
TargetType: "player",
TargetID: "player-1",
})
if err != nil {
t.Fatalf("record undoable: %v", err)
}
canUndo, err := undo.CanUndo(ctx, undoableEntry.ID)
if err != nil {
t.Fatalf("can undo: %v", err)
}
if !canUndo {
t.Fatal("expected CanUndo to return true for undoable action")
}
// Non-undoable action
nonUndoableEntry, err := trail.Record(ctx, AuditEntry{
OperatorID: "op-1",
Action: ActionClockPause,
TargetType: "tournament",
TargetID: "t-1",
})
if err != nil {
t.Fatalf("record non-undoable: %v", err)
}
canUndo, err = undo.CanUndo(ctx, nonUndoableEntry.ID)
if err != nil {
t.Fatalf("can undo: %v", err)
}
if canUndo {
t.Fatal("expected CanUndo to return false for non-undoable action")
}
// Already undone
_, err = undo.Undo(ctx, undoableEntry.ID)
if err != nil {
t.Fatalf("undo: %v", err)
}
canUndo, err = undo.CanUndo(ctx, undoableEntry.ID)
if err != nil {
t.Fatalf("can undo after undo: %v", err)
}
if canUndo {
t.Fatal("expected CanUndo to return false for already-undone entry")
}
}
func TestUndoNonexistentEntryReturnsError(t *testing.T) {
trail, _ := setupTestTrail(t)
ctx := context.Background()
undo := NewUndoEngine(trail)
_, err := undo.Undo(ctx, "nonexistent-id")
if err == nil {
t.Fatal("expected error for nonexistent entry")
}
}
func TestUndoPreservesTargetInfo(t *testing.T) {
trail, _ := setupTestTrail(t)
ctx := context.Background()
undo := NewUndoEngine(trail)
tournamentID := "550e8400-e29b-41d4-a716-446655440021"
original, err := trail.Record(ctx, AuditEntry{
TournamentID: &tournamentID,
OperatorID: "op-1",
Action: ActionFinancialPayout,
TargetType: "transaction",
TargetID: "tx-123",
PreviousState: json.RawMessage(`{"paid":false}`),
NewState: json.RawMessage(`{"paid":true,"amount":50000}`),
})
if err != nil {
t.Fatalf("record original: %v", err)
}
undoEntry, err := undo.Undo(ctx, original.ID)
if err != nil {
t.Fatalf("undo: %v", err)
}
// Verify target info is preserved
if undoEntry.TargetType != "transaction" {
t.Fatalf("expected target_type transaction, got %s", undoEntry.TargetType)
}
if undoEntry.TargetID != "tx-123" {
t.Fatalf("expected target_id tx-123, got %s", undoEntry.TargetID)
}
if undoEntry.TournamentID == nil || *undoEntry.TournamentID != tournamentID {
t.Fatalf("expected tournament_id %s, got %v", tournamentID, undoEntry.TournamentID)
}
}
func TestUndoAllUndoableActions(t *testing.T) {
trail, _ := setupTestTrail(t)
ctx := context.Background()
undo := NewUndoEngine(trail)
// Test that all declared undoable actions can actually be undone
for action := range undoableActions {
entry, err := trail.Record(ctx, AuditEntry{
OperatorID: "op-1",
Action: action,
TargetType: "test",
TargetID: "test-1",
PreviousState: json.RawMessage(`{"before":true}`),
NewState: json.RawMessage(`{"after":true}`),
})
if err != nil {
t.Fatalf("record %s: %v", action, err)
}
undoEntry, err := undo.Undo(ctx, entry.ID)
if err != nil {
t.Fatalf("undo %s: %v", action, err)
}
expectedAction := "undo." + action
if undoEntry.Action != expectedAction {
t.Fatalf("expected undo action %s, got %s", expectedAction, undoEntry.Action)
}
}
}
func TestNonUndoableActions(t *testing.T) {
trail, _ := setupTestTrail(t)
ctx := context.Background()
undo := NewUndoEngine(trail)
nonUndoable := []string{
ActionClockStart,
ActionClockPause,
ActionClockResume,
ActionClockAdvance,
ActionClockRewind,
ActionClockJump,
ActionTournamentStart,
ActionTournamentEnd,
ActionTournamentCancel,
ActionTournamentCreate,
ActionOperatorLogin,
ActionOperatorLogout,
ActionTemplateCreate,
ActionTemplateUpdate,
ActionTemplateDelete,
ActionSeatAssign,
ActionSeatBreakTable,
}
for _, action := range nonUndoable {
entry, err := trail.Record(ctx, AuditEntry{
OperatorID: "op-1",
Action: action,
TargetType: "test",
TargetID: "test-1",
})
if err != nil {
t.Fatalf("record %s: %v", action, err)
}
_, err = undo.Undo(ctx, entry.ID)
if err != ErrNotUndoable {
t.Fatalf("expected ErrNotUndoable for %s, got %v", action, err)
}
}
}