diff --git a/.planning/STATE.md b/.planning/STATE.md index 4758d91..6ee1da1 100644 --- a/.planning/STATE.md +++ b/.planning/STATE.md @@ -8,7 +8,7 @@ progress: total_phases: 1 completed_phases: 0 total_plans: 14 - completed_plans: 11 + completed_plans: 12 --- # Project State @@ -23,27 +23,27 @@ See: .planning/PROJECT.md (updated 2026-02-28) ## Current Position Phase: 1 of 7 (Tournament Engine) -Plan: 12 of 14 in current phase +Plan: 13 of 14 in current phase Status: Executing Phase 1 -Last activity: 2026-03-01 — Completed Plan 09 (Tournament Lifecycle + Multi-Tournament + Chop/Deal) +Last activity: 2026-03-01 — Completed Plan 12 (Frontend Players Tab + Buy-In/Bust-Out Flows) -Progress: [████████░░] 79% +Progress: [████████▓░] 86% ## Performance Metrics **Velocity:** -- Total plans completed: 11 +- Total plans completed: 12 - Average duration: 10min -- Total execution time: 1.75 hours +- Total execution time: 1.88 hours **By Phase:** | Phase | Plans | Total | Avg/Plan | |-------|-------|-------|----------| -| 01-tournament-engine | 11 | 105min | 10min | +| 01-tournament-engine | 12 | 113min | 9min | **Recent Trend:** -- Last 5 plans: 01-13 (5min), 01-06 (9min), 01-08 (6min), 01-07 (7min), 01-09 (25min) +- Last 5 plans: 01-12 (8min), 01-13 (5min), 01-06 (9min), 01-08 (6min), 01-07 (7min) - Trend: steady *Updated after each plan completion* @@ -105,6 +105,10 @@ Recent decisions affecting current work: - [01-09]: Full chop sets all players to 'deal' status and completes tournament; partial chop continues play - [01-09]: Tournament auto-close: 1 remaining = EndTournament, 0 remaining = CancelTournament - [01-09]: Integration tests use file-based DB with WAL mode for clock ticker goroutine compatibility +- [01-12]: Flow overlays use fixed full-screen z-index 100 positioning (modal-like, not route-based) +- [01-12]: BustOutFlow uses grid table picker then seat tap for minimal taps under time pressure +- [01-12]: RebuyFlow/AddOnFlow preselectedPlayer prop skips search step for direct launch from PlayerDetail +- [01-12]: FAB actions in layout wired to actual flow overlays (replacing placeholder toasts) ### Pending Todos @@ -122,5 +126,5 @@ None yet. ## Session Continuity Last session: 2026-03-01 -Stopped at: Completed 01-09-PLAN.md (Tournament Lifecycle + Multi-Tournament + Chop/Deal) +Stopped at: Completed 01-12-PLAN.md (Frontend Players Tab + Buy-In/Bust-Out Flows) Resume file: None diff --git a/.planning/phases/01-tournament-engine/01-12-SUMMARY.md b/.planning/phases/01-tournament-engine/01-12-SUMMARY.md new file mode 100644 index 0000000..ef802e5 --- /dev/null +++ b/.planning/phases/01-tournament-engine/01-12-SUMMARY.md @@ -0,0 +1,149 @@ +--- +phase: 01-tournament-engine +plan: 12 +subsystem: ui +tags: [svelte, sveltekit, player-management, buy-in, bust-out, rebuy, addon, touch-ui] + +# Dependency graph +requires: + - phase: 01-tournament-engine + provides: Player management API (Plan G), seating engine API (Plan H), UI shell (Plan J/K) +provides: + - PlayerSearch typeahead component + - BuyInFlow step-by-step wizard + - BustOutFlow minimal-tap flow + - PlayerDetail per-player tracking panel + - RebuyFlow quick 2-tap flow + - AddOnFlow with mass add-on option + - Players page with Active/Busted/All tabs + - FAB actions wired to actual tournament flows +affects: [frontend, tournament-operations, player-experience] + +# Tech tracking +tech-stack: + added: [] + patterns: [flow-overlay-pattern, step-wizard-pattern, tap-tap-interaction] + +key-files: + created: + - frontend/src/lib/components/PlayerSearch.svelte + - frontend/src/lib/components/BuyInFlow.svelte + - frontend/src/lib/components/BustOutFlow.svelte + - frontend/src/lib/components/PlayerDetail.svelte + - frontend/src/lib/components/RebuyFlow.svelte + - frontend/src/lib/components/AddOnFlow.svelte + modified: + - frontend/src/routes/players/+page.svelte + - frontend/src/routes/+layout.svelte + +key-decisions: + - "Flow overlays use fixed full-screen positioning (z-index 100) for modal-like behavior" + - "BuyInFlow uses 3-step wizard with mini table diagram for seat visualization" + - "BustOutFlow uses grid table picker then seat tap for minimal taps under time pressure" + - "RebuyFlow and AddOnFlow support preselectedPlayer prop for direct launch from PlayerDetail" + - "FAB actions in layout now trigger actual flow overlays instead of placeholder toasts" + - "DataTable receives Player[] cast as Record[] for type compatibility" + +patterns-established: + - "Flow overlay pattern: full-screen fixed overlay with header (back/close) + step content" + - "Step wizard pattern: step indicator + content per step, goBack() method for navigation" + - "Preselected entity pattern: optional prop to skip search step in quick flows" + +requirements-completed: [PLYR-04, PLYR-05, PLYR-07] + +# Metrics +duration: 8min +completed: 2026-03-01 +--- + +# Plan 12: Frontend Players Tab + Buy-In/Bust-Out Flows Summary + +**Touch-optimized Players tab with step-by-step buy-in wizard, minimal-tap bust-out flow, full player detail tracking, and quick rebuy/add-on flows via FAB and player detail** + +## Performance + +- **Duration:** 8 min +- **Started:** 2026-03-01T07:15:08Z +- **Completed:** 2026-03-01T07:23:17Z +- **Tasks:** 1 (with 6 sub-components) +- **Files modified:** 8 + +## Accomplishments +- PlayerSearch with debounced typeahead, 48px touch rows, "Add New Player" option, recently active when empty +- BuyInFlow 3-step wizard: search player, auto-seat with mini table diagram + override, confirm with green button +- BustOutFlow minimal-tap flow: table grid, oval seat picker, verify with avatar, hitman selection (same table + search all) +- PlayerDetail with status/location/chips, financial stats, action history, undo buttons for bust/buyin/rebuy +- RebuyFlow and AddOnFlow with 2-tap quick flow, preselected player support, mass add-on all option +- Players page with Active/Busted/All segmented tabs, DataTable with search and swipe actions +- Layout FAB now launches actual flow overlays with clock pause/resume via API + +## Task Commits + +Each task was committed atomically: + +1. **Task L1: Players tab with buy-in and bust-out flows** - `44b555d` (feat) + +**Plan metadata:** [pending] (docs: complete plan) + +## Files Created/Modified +- `frontend/src/lib/components/PlayerSearch.svelte` - Typeahead player search with debounce, touch targets, recent players +- `frontend/src/lib/components/BuyInFlow.svelte` - 3-step buy-in wizard with auto-seat and mini table diagram +- `frontend/src/lib/components/BustOutFlow.svelte` - Minimal-tap bust-out flow with table grid and seat picker +- `frontend/src/lib/components/PlayerDetail.svelte` - Full per-player tracking panel with undo actions +- `frontend/src/lib/components/RebuyFlow.svelte` - Quick rebuy flow with preselected player support +- `frontend/src/lib/components/AddOnFlow.svelte` - Quick add-on flow with mass add-on all option +- `frontend/src/routes/players/+page.svelte` - Players page with Active/Busted/All tabs and overlay flows +- `frontend/src/routes/+layout.svelte` - FAB actions wired to actual flows, clock pause/resume + +## Decisions Made +- Flow overlays use fixed full-screen positioning (z-index 100) for modal-like behavior rather than routes +- BuyInFlow uses 3-step wizard with mini table diagram for seat visualization (auto-seat preview) +- BustOutFlow uses grid table picker then seat tap for minimal taps under time pressure +- RebuyFlow and AddOnFlow support preselectedPlayer prop for direct launch from PlayerDetail +- FAB actions in layout now trigger actual flow overlays instead of placeholder toasts +- DataTable receives Player[] cast as Record[] for type compatibility +- Svelte 5 $effect used for preselectedPlayer initialization to avoid state_referenced_locally warnings + +## Deviations from Plan + +### Auto-fixed Issues + +**1. [Rule 1 - Bug] Fixed Svelte 5 {@const} placement in BuyInFlow** +- **Found during:** Task L1 (BuyInFlow component) +- **Issue:** {@const} tag placed inside HTML div element instead of Svelte block +- **Fix:** Wrapped in additional {#if} block so {@const} is direct child of Svelte control flow +- **Files modified:** frontend/src/lib/components/BuyInFlow.svelte +- **Verification:** svelte-check passes with zero errors in our files +- **Committed in:** 44b555d (Task L1 commit) + +**2. [Rule 1 - Bug] Fixed state_referenced_locally warnings in RebuyFlow/AddOnFlow** +- **Found during:** Task L1 (RebuyFlow, AddOnFlow components) +- **Issue:** Initializing $state from prop value captures initial value only +- **Fix:** Used $effect to set state from prop, initializing state to defaults +- **Files modified:** frontend/src/lib/components/RebuyFlow.svelte, frontend/src/lib/components/AddOnFlow.svelte +- **Verification:** svelte-check shows no warnings for these files +- **Committed in:** 44b555d (Task L1 commit) + +--- + +**Total deviations:** 2 auto-fixed (2 bugs) +**Impact on plan:** Both auto-fixes necessary for correct Svelte 5 compilation. No scope creep. + +## Issues Encountered +None beyond the auto-fixed items above. + +## User Setup Required +None - no external service configuration required. + +## Next Phase Readiness +- Players tab with all flows is complete and ready for integration testing +- FAB actions are now wired to real flows throughout the app +- Pre-existing errors in BubblePrize.svelte and DealFlow.svelte are not affected by this plan + +## Self-Check: PASSED + +All 9 files verified present. Commit 44b555d verified in git log. + +--- +*Phase: 01-tournament-engine* +*Completed: 2026-03-01*