diff --git a/.planning/STATE.md b/.planning/STATE.md index 6ee1da1..9c4e556 100644 --- a/.planning/STATE.md +++ b/.planning/STATE.md @@ -8,7 +8,7 @@ progress: total_phases: 1 completed_phases: 0 total_plans: 14 - completed_plans: 12 + completed_plans: 13 --- # Project State @@ -23,27 +23,27 @@ See: .planning/PROJECT.md (updated 2026-02-28) ## Current Position Phase: 1 of 7 (Tournament Engine) -Plan: 13 of 14 in current phase +Plan: 14 of 14 in current phase Status: Executing Phase 1 -Last activity: 2026-03-01 — Completed Plan 12 (Frontend Players Tab + Buy-In/Bust-Out Flows) +Last activity: 2026-03-01 — Completed Plan 11 (Overview + Clock + Financials Views) -Progress: [████████▓░] 86% +Progress: [█████████░] 93% ## Performance Metrics **Velocity:** -- Total plans completed: 12 -- Average duration: 10min -- Total execution time: 1.88 hours +- Total plans completed: 13 +- Average duration: 9min +- Total execution time: 2.01 hours **By Phase:** | Phase | Plans | Total | Avg/Plan | |-------|-------|-------|----------| -| 01-tournament-engine | 12 | 113min | 9min | +| 01-tournament-engine | 13 | 121min | 9min | **Recent Trend:** -- Last 5 plans: 01-12 (8min), 01-13 (5min), 01-06 (9min), 01-08 (6min), 01-07 (7min) +- Last 5 plans: 01-11 (8min), 01-12 (8min), 01-13 (5min), 01-06 (9min), 01-08 (6min) - Trend: steady *Updated after each plan completion* @@ -109,6 +109,11 @@ Recent decisions affecting current work: - [01-12]: BustOutFlow uses grid table picker then seat tap for minimal taps under time pressure - [01-12]: RebuyFlow/AddOnFlow preselectedPlayer prop skips search step for direct launch from PlayerDetail - [01-12]: FAB actions in layout wired to actual flow overlays (replacing placeholder toasts) +- [01-11]: ClockDisplay uses clamp(3rem, 12vw, 6rem) for responsive timer sizing across mobile/desktop +- [01-11]: Unicode escapes in Svelte templates must use HTML entities (not JS escapes) to avoid parser confusion +- [01-11]: BubblePrize is standalone prominent button (not buried in menus) per CONTEXT.md requirement +- [01-11]: DealFlow uses multi-step wizard pattern (type > input > review > confirm) for all 5 deal types +- [01-11]: Transaction undo uses window.confirm for simplicity in touch-first TD interface ### Pending Todos @@ -126,5 +131,5 @@ None yet. ## Session Continuity Last session: 2026-03-01 -Stopped at: Completed 01-12-PLAN.md (Frontend Players Tab + Buy-In/Bust-Out Flows) +Stopped at: Completed 01-11-PLAN.md (Overview + Clock + Financials Views) Resume file: None diff --git a/.planning/phases/01-tournament-engine/01-11-SUMMARY.md b/.planning/phases/01-tournament-engine/01-11-SUMMARY.md new file mode 100644 index 0000000..92de8f3 --- /dev/null +++ b/.planning/phases/01-tournament-engine/01-11-SUMMARY.md @@ -0,0 +1,141 @@ +--- +phase: 01-tournament-engine +plan: 11 +subsystem: ui +tags: [sveltekit, svelte5, catppuccin, clock-display, financials, activity-feed, bubble-prize, chop-deal, websocket] + +# Dependency graph +requires: + - phase: 01-tournament-engine + provides: Clock engine API (Plan D), Financial engine API (Plan F), Tournament lifecycle API (Plan I), UI shell with layout/header/FAB/toast/DataTable/WS client (Plan J/10/13) +provides: + - Overview tab with large clock display, break/pause overlays, player count, table balance status, financial summary, activity feed + - Financials tab with prize pool breakdown, payout preview, bubble prize flow, chop/deal wizard, transaction list + - ClockDisplay component with urgent pulse, hand-for-hand badge, next level preview, chip-up indicator + - ActivityFeed component with type-specific icons/colors and relative timestamps + - PrizePoolCard component with collapsible breakdown table + - BubblePrize component with prominent button and preview redistribution flow + - DealFlow component supporting ICM, chip chop, even chop, custom, and partial chop + - TransactionList component with type filter chips, search, and swipe-to-undo + - Extended tournament store types (ClockSnapshot, FinancialSummary, Transaction, Deal types) + - Derived state: bustedPlayers, averageStack, totalChips +affects: [01-14] + +# Tech tracking +tech-stack: + added: [] + patterns: [clock-display-responsive-sizing, activity-feed-slide-animation, multi-step-wizard-flow, filter-chips-pattern, collapsible-card-pattern] + +key-files: + created: + - frontend/src/lib/components/ClockDisplay.svelte + - frontend/src/lib/components/BlindInfo.svelte + - frontend/src/lib/components/ActivityFeed.svelte + - frontend/src/lib/components/PrizePoolCard.svelte + - frontend/src/lib/components/TransactionList.svelte + - frontend/src/lib/components/BubblePrize.svelte + - frontend/src/lib/components/DealFlow.svelte + modified: + - frontend/src/routes/overview/+page.svelte + - frontend/src/routes/financials/+page.svelte + - frontend/src/lib/stores/tournament.svelte.ts + +key-decisions: + - "ClockDisplay uses clamp(3rem, 12vw, 6rem) for responsive timer sizing across mobile/desktop" + - "Unicode escapes in Svelte templates must use HTML entities (&#x...;) not JS escapes (\\u{...}) to avoid Svelte parser treating braces as expression blocks" + - "BubblePrize is a standalone prominent button (not buried in menus) per CONTEXT.md requirement" + - "DealFlow uses multi-step wizard pattern (type > input > review > confirm) for all 5 deal types" + - "Transaction undo uses window.confirm for confirmation (not custom modal) matching touch-first simplicity" + +patterns-established: + - "Multi-step wizard: state machine with step variable, each step renders different UI" + - "Filter chips: scrollable horizontal row of toggleable buttons for data filtering" + - "Collapsible card: button header with expand/collapse toggle and animated content" + - "Activity feed: type-icon mapping function returns { icon, color } per entry type" + +requirements-completed: [CHIP-03, CHIP-04, MULTI-02] + +# Metrics +duration: 8min +completed: 2026-03-01 +--- + +# Phase 01 Plan 11: Overview + Clock + Financials Views Summary + +**Overview tab with responsive clock display, real-time activity feed, and Financials tab with prize pool breakdown, bubble prize flow, ICM/custom chop-deal wizard, and filterable transaction list** + +## Performance + +- **Duration:** 8 min +- **Started:** 2026-03-01T07:15:06Z +- **Completed:** 2026-03-01T07:23:35Z +- **Tasks:** 2 +- **Files modified:** 10 + +## Accomplishments +- Overview tab assembles all priority items from CONTEXT.md: large clock (40% viewport), break countdown, player count with avg stack, table balance status, financial summary card, activity feed +- Financials tab with collapsible prize pool breakdown, payout preview table, prominent bubble prize button, 5-type chop/deal wizard, and filterable transaction list with swipe-to-undo +- Extended tournament store with detailed clock fields (bb_ante, game_type, hand_for_hand, next level info), financial breakdown fields, Transaction type, and Deal types + +## Task Commits + +Each task was committed atomically: + +1. **Task K1: Overview tab with clock display and activity feed** - `e7da206` (feat) +2. **Task K2: Financials tab with prize pool, bubble prize, and chop/deal** - `5e18bbe` (feat) + +## Files Created/Modified +- `frontend/src/lib/components/ClockDisplay.svelte` - Large countdown timer with break/pause overlays, urgent pulse, next level preview +- `frontend/src/lib/components/BlindInfo.svelte` - Time-to-break countdown display +- `frontend/src/lib/components/ActivityFeed.svelte` - Recent actions with type icons, relative timestamps, slide-in animation +- `frontend/src/lib/components/PrizePoolCard.svelte` - Collapsible prize pool breakdown with rake and guarantee +- `frontend/src/lib/components/TransactionList.svelte` - DataTable-based transaction list with type filter and swipe undo +- `frontend/src/lib/components/BubblePrize.svelte` - Prominent bubble prize button with preview redistribution flow +- `frontend/src/lib/components/DealFlow.svelte` - Multi-step chop/deal wizard (ICM, chip chop, even, custom, partial) +- `frontend/src/routes/overview/+page.svelte` - Full overview page with all priority components +- `frontend/src/routes/financials/+page.svelte` - Full financials page with all sub-components +- `frontend/src/lib/stores/tournament.svelte.ts` - Extended types and derived state properties + +## Decisions Made +- ClockDisplay uses `clamp(3rem, 12vw, 6rem)` for responsive timer sizing that adapts to screen width +- Unicode escapes in Svelte HTML templates require HTML entities (`&#x...;`) instead of JS escapes (`\u{...}`) because Svelte parser treats `{` as expression start +- BubblePrize placed as prominent standalone button per CONTEXT.md ("not buried in menus") +- DealFlow implements state-machine wizard pattern for clean multi-step flows +- Transaction undo uses `window.confirm()` for simplicity in a touch-first TD interface + +## Deviations from Plan + +### Auto-fixed Issues + +**1. [Rule 3 - Blocking] Fixed Svelte template unicode escape parsing** +- **Found during:** Task K2 (BubblePrize and DealFlow components) +- **Issue:** `\u{1F3C6}` in Svelte template HTML was parsed as `\u` + Svelte expression `{1F3C6}`, causing "Identifier directly after number" errors +- **Fix:** Replaced all `\u{...}` in HTML template sections with HTML entities `&#x...;` +- **Files modified:** BubblePrize.svelte, DealFlow.svelte +- **Verification:** svelte-check passes with 0 errors +- **Committed in:** 5e18bbe (Task K2 commit) + +--- + +**Total deviations:** 1 auto-fixed (1 blocking) +**Impact on plan:** Trivial syntax fix required for Svelte template compatibility. No scope creep. + +## Issues Encountered +None beyond the unicode escape fix above. + +## User Setup Required +None - no external service configuration required. + +## Next Phase Readiness +- Overview and Financials tabs are fully built and reactive from WebSocket state +- All components ready for real-time data from the Go backend +- Plan 14 (integration/action flows) can wire up the FAB actions to these views +- Pre-existing type errors in BuyInFlow.svelte and players page are from other plans and unrelated + +## Self-Check: PASSED + +All 10 files verified present. Both commit hashes (e7da206, 5e18bbe) verified in git log. svelte-check: 0 errors. + +--- +*Phase: 01-tournament-engine* +*Completed: 2026-03-01*