docs(01-04): complete clock engine plan
- SUMMARY.md with 25 tests, 2 task commits, 1 deviation - STATE.md: plan 5/14, 4 completed, clock decisions recorded - ROADMAP.md: 4/14 plans complete in Phase 1 - REQUIREMENTS.md: CLOCK-01 through CLOCK-09 marked complete Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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4 changed files with 182 additions and 25 deletions
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@ -31,15 +31,15 @@ Requirements for Phase 1 (Development Focus: Live Tournament Management). Each m
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### Tournament Clock
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### Tournament Clock
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- [ ] **CLOCK-01**: Countdown timer per level with second-granularity display, millisecond-precision internally
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- [x] **CLOCK-01**: Countdown timer per level with second-granularity display, millisecond-precision internally
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- [ ] **CLOCK-02**: Separate break durations with distinct visual treatment
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- [x] **CLOCK-02**: Separate break durations with distinct visual treatment
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- [ ] **CLOCK-03**: Pause/resume with visual indicator across all displays
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- [x] **CLOCK-03**: Pause/resume with visual indicator across all displays
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- [ ] **CLOCK-04**: Manual advance forward/backward between levels
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- [x] **CLOCK-04**: Manual advance forward/backward between levels
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- [ ] **CLOCK-05**: Jump to any level by number
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- [x] **CLOCK-05**: Jump to any level by number
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- [ ] **CLOCK-06**: Total elapsed time display
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- [x] **CLOCK-06**: Total elapsed time display
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- [ ] **CLOCK-07**: Configurable warning thresholds (e.g., 60s, 30s, 10s) with audio and visual alerts
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- [x] **CLOCK-07**: Configurable warning thresholds (e.g., 60s, 30s, 10s) with audio and visual alerts
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- [ ] **CLOCK-08**: Clock state authoritative on Leaf; clients receive ticks via WebSocket (1/sec normal, 10/sec final 10s)
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- [x] **CLOCK-08**: Clock state authoritative on Leaf; clients receive ticks via WebSocket (1/sec normal, 10/sec final 10s)
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- [ ] **CLOCK-09**: Reconnecting clients receive full clock state immediately
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- [x] **CLOCK-09**: Reconnecting clients receive full clock state immediately
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### Blind Structure
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### Blind Structure
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@ -314,15 +314,15 @@ Which phases cover which requirements. Updated during roadmap reorganization.
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| EXPORT-02 | Phase 2 | Pending |
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| EXPORT-02 | Phase 2 | Pending |
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| EXPORT-03 | Phase 2 | Pending |
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| EXPORT-03 | Phase 2 | Pending |
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| EXPORT-04 | Phase 2 | Pending |
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| EXPORT-04 | Phase 2 | Pending |
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| CLOCK-01 | Phase 1 | Pending |
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| CLOCK-01 | Phase 1 | Complete |
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| CLOCK-02 | Phase 1 | Pending |
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| CLOCK-02 | Phase 1 | Complete |
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| CLOCK-03 | Phase 1 | Pending |
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| CLOCK-03 | Phase 1 | Complete |
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| CLOCK-04 | Phase 1 | Pending |
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| CLOCK-04 | Phase 1 | Complete |
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| CLOCK-05 | Phase 1 | Pending |
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| CLOCK-05 | Phase 1 | Complete |
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| CLOCK-06 | Phase 1 | Pending |
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| CLOCK-06 | Phase 1 | Complete |
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| CLOCK-07 | Phase 1 | Pending |
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| CLOCK-07 | Phase 1 | Complete |
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| CLOCK-08 | Phase 1 | Pending |
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| CLOCK-08 | Phase 1 | Complete |
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| CLOCK-09 | Phase 1 | Pending |
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| CLOCK-09 | Phase 1 | Complete |
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| BLIND-01 | Phase 1 | Pending |
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| BLIND-01 | Phase 1 | Pending |
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| BLIND-02 | Phase 1 | Pending |
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| BLIND-02 | Phase 1 | Pending |
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| BLIND-03 | Phase 1 | Pending |
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| BLIND-03 | Phase 1 | Pending |
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@ -141,7 +141,7 @@ Phases execute in numeric order: 1 → 2 → 3 → 4 → 5 → 6 → 7
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| Phase | Plans Complete | Status | Completed |
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| Phase | Plans Complete | Status | Completed |
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|-------|----------------|--------|-----------|
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|-------|----------------|--------|-----------|
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| 1. Tournament Engine | 2/14 | Executing | - |
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| 1. Tournament Engine | 4/14 | Executing | - |
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| 2. Display Views + Player PWA | 0/TBD | Not started | - |
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| 2. Display Views + Player PWA | 0/TBD | Not started | - |
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| 3. Core Sync + Platform Identity | 0/TBD | Not started | - |
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| 3. Core Sync + Platform Identity | 0/TBD | Not started | - |
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| 4. Digital Signage + Events Engine | 0/TBD | Not started | - |
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| 4. Digital Signage + Events Engine | 0/TBD | Not started | - |
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@ -8,7 +8,7 @@ progress:
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total_phases: 1
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total_phases: 1
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completed_phases: 0
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completed_phases: 0
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total_plans: 14
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total_plans: 14
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completed_plans: 3
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completed_plans: 4
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---
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---
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# Project State
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# Project State
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@ -32,18 +32,18 @@ Progress: [███░░░░░░░] 29%
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## Performance Metrics
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## Performance Metrics
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**Velocity:**
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**Velocity:**
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- Total plans completed: 3
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- Total plans completed: 4
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- Average duration: 10min
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- Average duration: 10min
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- Total execution time: 0.50 hours
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- Total execution time: 0.63 hours
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**By Phase:**
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**By Phase:**
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| Phase | Plans | Total | Avg/Plan |
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| Phase | Plans | Total | Avg/Plan |
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|-------|-------|-------|----------|
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|-------|-------|-------|----------|
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| 01-tournament-engine | 3 | 30min | 10min |
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| 01-tournament-engine | 4 | 38min | 10min |
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**Recent Trend:**
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**Recent Trend:**
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- Last 5 plans: 01-01 (15min), 01-02 (10min), 01-10 (5min)
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- Last 5 plans: 01-01 (15min), 01-02 (10min), 01-10 (5min), 01-04 (8min)
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- Trend: accelerating
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- Trend: accelerating
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*Updated after each plan completion*
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*Updated after each plan completion*
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@ -69,6 +69,10 @@ Recent decisions affecting current work:
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- [01-10]: ESM type:module required in package.json for SvelteKit/Vite compatibility
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- [01-10]: ESM type:module required in package.json for SvelteKit/Vite compatibility
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- [01-10]: frontend/build/ tracked in git (not gitignored) for go:embed
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- [01-10]: frontend/build/ tracked in git (not gitignored) for go:embed
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- [01-10]: Catppuccin colors defined as CSS custom properties rather than @catppuccin/palette JS package
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- [01-10]: Catppuccin colors defined as CSS custom properties rather than @catppuccin/palette JS package
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- [01-04]: Clock ticker uses 100ms resolution with broadcast gating (not two separate tickers)
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- [01-04]: Crash recovery always restores clock as paused (operator must explicitly resume)
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- [01-04]: Overtime mode defaults to repeat (last level repeats indefinitely)
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- [01-04]: State change callback is async to avoid holding clock mutex during DB writes
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### Pending Todos
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### Pending Todos
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@ -86,5 +90,5 @@ None yet.
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## Session Continuity
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## Session Continuity
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Last session: 2026-03-01
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Last session: 2026-03-01
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Stopped at: Completed 01-10-PLAN.md (SvelteKit Frontend Scaffold + Theme + Clients)
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Stopped at: Completed 01-04-PLAN.md (Clock Engine)
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Resume file: None
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Resume file: None
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153
.planning/phases/01-tournament-engine/01-04-SUMMARY.md
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153
.planning/phases/01-tournament-engine/01-04-SUMMARY.md
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@ -0,0 +1,153 @@
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---
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phase: 01-tournament-engine
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plan: 04
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subsystem: api
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tags: [go, clock, websocket, ticker, state-machine, warnings, chi, rest-api]
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# Dependency graph
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requires:
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- phase: 01-tournament-engine
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provides: LibSQL database with blind_levels table, WebSocket hub, chi HTTP server, JWT auth middleware
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provides:
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- Server-authoritative clock engine with state machine (stopped/running/paused)
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- Drift-free ticker with 1/sec normal and 10/sec final 10s broadcast
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- Clock registry for multi-tournament support (thread-safe)
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- Clock API routes (start, pause, resume, advance, rewind, jump, get, warnings)
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- Configurable warning thresholds with WebSocket events
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- Clock state persistence to DB for crash recovery
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- ClockSnapshot for reconnecting clients
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affects: [01-tournament-engine, display-views, player-pwa]
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# Tech tracking
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tech-stack:
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added: []
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patterns:
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- Clock state machine with mutex-protected transitions
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- Ticker goroutine with 100ms resolution using monotonic clock
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- Broadcast rate adaptation (1/sec normal, 10/sec final 10s)
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- State change callbacks for async DB persistence
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- Crash recovery restores as paused (operator must explicitly resume)
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- ClockSnapshot as single source of truth for all client communication
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key-files:
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created:
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- internal/clock/engine.go
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- internal/clock/ticker.go
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- internal/clock/registry.go
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- internal/clock/warnings.go
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- internal/clock/engine_test.go
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- internal/clock/warnings_test.go
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- internal/clock/registry_test.go
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- internal/server/routes/clock.go
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modified:
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- internal/server/server.go
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- cmd/leaf/main.go
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- cmd/leaf/main_test.go
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- internal/auth/pin.go
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key-decisions:
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- "Clock ticker uses 100ms resolution with broadcast gating (not two separate tickers) for simplicity"
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- "Crash recovery always restores clock as paused -- operator must explicitly resume for safety"
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- "Overtime mode defaults to repeat (last level repeats indefinitely) with configurable stop option"
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- "State change callback is async (goroutine) to avoid holding clock mutex during DB writes"
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- "Clock routes use chi sub-router with floor role requirement on mutations"
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patterns-established:
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- "AuditRecorder interface for decoupled audit trail recording (avoids circular imports)"
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- "StateChangeCallback pattern for async persistence on meaningful state changes"
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- "Registry pattern for managing multiple concurrent engines per tournament"
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requirements-completed: [CLOCK-01, CLOCK-02, CLOCK-03, CLOCK-04, CLOCK-05, CLOCK-06, CLOCK-07, CLOCK-08, CLOCK-09]
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# Metrics
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duration: 8min
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completed: 2026-03-01
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---
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# Phase 1 Plan 04: Clock Engine Summary
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**Server-authoritative tournament clock with state machine, drift-free 100ms ticker, configurable warnings, multi-tournament registry, REST API, and DB persistence -- verified with 25 unit tests**
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## Performance
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- **Duration:** 8 min
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- **Started:** 2026-03-01T02:48:21Z
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- **Completed:** 2026-03-01T02:56:31Z
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- **Tasks:** 2
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- **Files modified:** 12
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## Accomplishments
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- Complete clock state machine (stopped/running/paused) with all transitions and guard conditions
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- Drift-free ticker using Go monotonic clock at 100ms resolution with adaptive broadcast rate
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- Multi-tournament clock registry with independent engines and per-engine ticker goroutines
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- Full REST API with role-based access (floor+ for mutations, any auth for reads)
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- Configurable warning thresholds (default 60s/30s/10s) with WebSocket events
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- Clock state persisted to DB on every meaningful state change for crash recovery
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- Hand-for-hand mode support (clock pauses, per-table deduction via seating engine)
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- Overtime handling (repeat last level or stop -- configurable)
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## Task Commits
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Each task was committed atomically:
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1. **Task D1: Clock engine state machine and ticker** - `9ce05f6` (feat)
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2. **Task D2: Warnings, API routes, tests, and server wiring** - `ae90d9b` (feat)
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## Files Created/Modified
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- `internal/clock/engine.go` - ClockEngine state machine, Level/Warning/Snapshot structs, all operations
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- `internal/clock/ticker.go` - StartTicker with 100ms resolution and adaptive broadcast rate
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- `internal/clock/registry.go` - Thread-safe ClockRegistry managing multiple engines
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- `internal/clock/warnings.go` - Warning system documentation (logic in engine.go)
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- `internal/clock/engine_test.go` - 16 tests: state machine, countdown, auto-advance, pause/resume, jump, rewind, hand-for-hand, snapshot, overtime, crash recovery
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- `internal/clock/warnings_test.go` - 5 tests: threshold detection, no re-emit, reset on level change, defaults, custom
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- `internal/clock/registry_test.go` - 4 tests: get/create, get, remove, shutdown
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- `internal/server/routes/clock.go` - 8 API endpoints with DB integration and role-based access
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- `internal/server/server.go` - Clock registry wired into server constructor and route registration
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- `cmd/leaf/main.go` - Clock registry created during startup, shutdown on exit
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- `cmd/leaf/main_test.go` - Test setup updated with clock registry parameter
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- `internal/auth/pin.go` - Fix missing crypto/rand import (auto-fix)
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## Decisions Made
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- Clock ticker uses single 100ms timer with broadcast gating rather than two separate tickers (simpler, same result)
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- Crash recovery always restores as paused -- safer than auto-resuming with potentially stale remaining time
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- Overtime defaults to repeat mode (most common in poker tournaments)
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- State change callback runs in a goroutine to prevent DB latency from blocking the clock ticker
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- AuditRecorder is an interface (not direct import) to avoid circular dependency between clock and audit packages
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## Deviations from Plan
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### Auto-fixed Issues
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**1. [Rule 3 - Blocking] Missing crypto/rand import in auth/pin.go**
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- **Found during:** Task D2 (compiling routes package which depends on auth)
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- **Issue:** internal/auth/pin.go uses `rand.Read` but was missing `crypto/rand` import, preventing compilation of the routes package
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- **Fix:** Added `"crypto/rand"` to the import block
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- **Files modified:** internal/auth/pin.go
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- **Verification:** `go build ./...` passes, `go vet ./...` passes
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- **Committed in:** ae90d9b (Task D2 commit)
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---
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**Total deviations:** 1 auto-fixed (1 blocking)
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**Impact on plan:** Single missing import in a dependency. No scope creep.
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## Issues Encountered
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None
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## User Setup Required
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None - no external service configuration required.
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## Next Phase Readiness
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- Clock engine fully operational for all tournament clock requirements
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- API endpoints ready for frontend integration (Plan K/L)
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- Clock registry supports multi-tournament operation (MULTI-01)
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- Warning events ready for display views (Phase 2)
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- DB persistence ensures clock survives server restart
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## Self-Check: PASSED
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All 8 created files verified present. Both commit hashes (9ce05f6, ae90d9b) found in git log. SUMMARY.md exists at expected path.
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---
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*Phase: 01-tournament-engine*
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*Completed: 2026-03-01*
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Reference in a new issue