docs(01-04): complete clock engine plan

- SUMMARY.md with 25 tests, 2 task commits, 1 deviation
- STATE.md: plan 5/14, 4 completed, clock decisions recorded
- ROADMAP.md: 4/14 plans complete in Phase 1
- REQUIREMENTS.md: CLOCK-01 through CLOCK-09 marked complete

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Mikkel Georgsen 2026-03-01 03:58:29 +01:00
parent ae596f2722
commit ff85bf704e
4 changed files with 182 additions and 25 deletions

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@ -31,15 +31,15 @@ Requirements for Phase 1 (Development Focus: Live Tournament Management). Each m
### Tournament Clock
- [ ] **CLOCK-01**: Countdown timer per level with second-granularity display, millisecond-precision internally
- [ ] **CLOCK-02**: Separate break durations with distinct visual treatment
- [ ] **CLOCK-03**: Pause/resume with visual indicator across all displays
- [ ] **CLOCK-04**: Manual advance forward/backward between levels
- [ ] **CLOCK-05**: Jump to any level by number
- [ ] **CLOCK-06**: Total elapsed time display
- [ ] **CLOCK-07**: Configurable warning thresholds (e.g., 60s, 30s, 10s) with audio and visual alerts
- [ ] **CLOCK-08**: Clock state authoritative on Leaf; clients receive ticks via WebSocket (1/sec normal, 10/sec final 10s)
- [ ] **CLOCK-09**: Reconnecting clients receive full clock state immediately
- [x] **CLOCK-01**: Countdown timer per level with second-granularity display, millisecond-precision internally
- [x] **CLOCK-02**: Separate break durations with distinct visual treatment
- [x] **CLOCK-03**: Pause/resume with visual indicator across all displays
- [x] **CLOCK-04**: Manual advance forward/backward between levels
- [x] **CLOCK-05**: Jump to any level by number
- [x] **CLOCK-06**: Total elapsed time display
- [x] **CLOCK-07**: Configurable warning thresholds (e.g., 60s, 30s, 10s) with audio and visual alerts
- [x] **CLOCK-08**: Clock state authoritative on Leaf; clients receive ticks via WebSocket (1/sec normal, 10/sec final 10s)
- [x] **CLOCK-09**: Reconnecting clients receive full clock state immediately
### Blind Structure
@ -314,15 +314,15 @@ Which phases cover which requirements. Updated during roadmap reorganization.
| EXPORT-02 | Phase 2 | Pending |
| EXPORT-03 | Phase 2 | Pending |
| EXPORT-04 | Phase 2 | Pending |
| CLOCK-01 | Phase 1 | Pending |
| CLOCK-02 | Phase 1 | Pending |
| CLOCK-03 | Phase 1 | Pending |
| CLOCK-04 | Phase 1 | Pending |
| CLOCK-05 | Phase 1 | Pending |
| CLOCK-06 | Phase 1 | Pending |
| CLOCK-07 | Phase 1 | Pending |
| CLOCK-08 | Phase 1 | Pending |
| CLOCK-09 | Phase 1 | Pending |
| CLOCK-01 | Phase 1 | Complete |
| CLOCK-02 | Phase 1 | Complete |
| CLOCK-03 | Phase 1 | Complete |
| CLOCK-04 | Phase 1 | Complete |
| CLOCK-05 | Phase 1 | Complete |
| CLOCK-06 | Phase 1 | Complete |
| CLOCK-07 | Phase 1 | Complete |
| CLOCK-08 | Phase 1 | Complete |
| CLOCK-09 | Phase 1 | Complete |
| BLIND-01 | Phase 1 | Pending |
| BLIND-02 | Phase 1 | Pending |
| BLIND-03 | Phase 1 | Pending |

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@ -141,7 +141,7 @@ Phases execute in numeric order: 1 → 2 → 3 → 4 → 5 → 6 → 7
| Phase | Plans Complete | Status | Completed |
|-------|----------------|--------|-----------|
| 1. Tournament Engine | 2/14 | Executing | - |
| 1. Tournament Engine | 4/14 | Executing | - |
| 2. Display Views + Player PWA | 0/TBD | Not started | - |
| 3. Core Sync + Platform Identity | 0/TBD | Not started | - |
| 4. Digital Signage + Events Engine | 0/TBD | Not started | - |

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@ -8,7 +8,7 @@ progress:
total_phases: 1
completed_phases: 0
total_plans: 14
completed_plans: 3
completed_plans: 4
---
# Project State
@ -32,18 +32,18 @@ Progress: [███░░░░░░░] 29%
## Performance Metrics
**Velocity:**
- Total plans completed: 3
- Total plans completed: 4
- Average duration: 10min
- Total execution time: 0.50 hours
- Total execution time: 0.63 hours
**By Phase:**
| Phase | Plans | Total | Avg/Plan |
|-------|-------|-------|----------|
| 01-tournament-engine | 3 | 30min | 10min |
| 01-tournament-engine | 4 | 38min | 10min |
**Recent Trend:**
- Last 5 plans: 01-01 (15min), 01-02 (10min), 01-10 (5min)
- Last 5 plans: 01-01 (15min), 01-02 (10min), 01-10 (5min), 01-04 (8min)
- Trend: accelerating
*Updated after each plan completion*
@ -69,6 +69,10 @@ Recent decisions affecting current work:
- [01-10]: ESM type:module required in package.json for SvelteKit/Vite compatibility
- [01-10]: frontend/build/ tracked in git (not gitignored) for go:embed
- [01-10]: Catppuccin colors defined as CSS custom properties rather than @catppuccin/palette JS package
- [01-04]: Clock ticker uses 100ms resolution with broadcast gating (not two separate tickers)
- [01-04]: Crash recovery always restores clock as paused (operator must explicitly resume)
- [01-04]: Overtime mode defaults to repeat (last level repeats indefinitely)
- [01-04]: State change callback is async to avoid holding clock mutex during DB writes
### Pending Todos
@ -86,5 +90,5 @@ None yet.
## Session Continuity
Last session: 2026-03-01
Stopped at: Completed 01-10-PLAN.md (SvelteKit Frontend Scaffold + Theme + Clients)
Stopped at: Completed 01-04-PLAN.md (Clock Engine)
Resume file: None

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@ -0,0 +1,153 @@
---
phase: 01-tournament-engine
plan: 04
subsystem: api
tags: [go, clock, websocket, ticker, state-machine, warnings, chi, rest-api]
# Dependency graph
requires:
- phase: 01-tournament-engine
provides: LibSQL database with blind_levels table, WebSocket hub, chi HTTP server, JWT auth middleware
provides:
- Server-authoritative clock engine with state machine (stopped/running/paused)
- Drift-free ticker with 1/sec normal and 10/sec final 10s broadcast
- Clock registry for multi-tournament support (thread-safe)
- Clock API routes (start, pause, resume, advance, rewind, jump, get, warnings)
- Configurable warning thresholds with WebSocket events
- Clock state persistence to DB for crash recovery
- ClockSnapshot for reconnecting clients
affects: [01-tournament-engine, display-views, player-pwa]
# Tech tracking
tech-stack:
added: []
patterns:
- Clock state machine with mutex-protected transitions
- Ticker goroutine with 100ms resolution using monotonic clock
- Broadcast rate adaptation (1/sec normal, 10/sec final 10s)
- State change callbacks for async DB persistence
- Crash recovery restores as paused (operator must explicitly resume)
- ClockSnapshot as single source of truth for all client communication
key-files:
created:
- internal/clock/engine.go
- internal/clock/ticker.go
- internal/clock/registry.go
- internal/clock/warnings.go
- internal/clock/engine_test.go
- internal/clock/warnings_test.go
- internal/clock/registry_test.go
- internal/server/routes/clock.go
modified:
- internal/server/server.go
- cmd/leaf/main.go
- cmd/leaf/main_test.go
- internal/auth/pin.go
key-decisions:
- "Clock ticker uses 100ms resolution with broadcast gating (not two separate tickers) for simplicity"
- "Crash recovery always restores clock as paused -- operator must explicitly resume for safety"
- "Overtime mode defaults to repeat (last level repeats indefinitely) with configurable stop option"
- "State change callback is async (goroutine) to avoid holding clock mutex during DB writes"
- "Clock routes use chi sub-router with floor role requirement on mutations"
patterns-established:
- "AuditRecorder interface for decoupled audit trail recording (avoids circular imports)"
- "StateChangeCallback pattern for async persistence on meaningful state changes"
- "Registry pattern for managing multiple concurrent engines per tournament"
requirements-completed: [CLOCK-01, CLOCK-02, CLOCK-03, CLOCK-04, CLOCK-05, CLOCK-06, CLOCK-07, CLOCK-08, CLOCK-09]
# Metrics
duration: 8min
completed: 2026-03-01
---
# Phase 1 Plan 04: Clock Engine Summary
**Server-authoritative tournament clock with state machine, drift-free 100ms ticker, configurable warnings, multi-tournament registry, REST API, and DB persistence -- verified with 25 unit tests**
## Performance
- **Duration:** 8 min
- **Started:** 2026-03-01T02:48:21Z
- **Completed:** 2026-03-01T02:56:31Z
- **Tasks:** 2
- **Files modified:** 12
## Accomplishments
- Complete clock state machine (stopped/running/paused) with all transitions and guard conditions
- Drift-free ticker using Go monotonic clock at 100ms resolution with adaptive broadcast rate
- Multi-tournament clock registry with independent engines and per-engine ticker goroutines
- Full REST API with role-based access (floor+ for mutations, any auth for reads)
- Configurable warning thresholds (default 60s/30s/10s) with WebSocket events
- Clock state persisted to DB on every meaningful state change for crash recovery
- Hand-for-hand mode support (clock pauses, per-table deduction via seating engine)
- Overtime handling (repeat last level or stop -- configurable)
## Task Commits
Each task was committed atomically:
1. **Task D1: Clock engine state machine and ticker** - `9ce05f6` (feat)
2. **Task D2: Warnings, API routes, tests, and server wiring** - `ae90d9b` (feat)
## Files Created/Modified
- `internal/clock/engine.go` - ClockEngine state machine, Level/Warning/Snapshot structs, all operations
- `internal/clock/ticker.go` - StartTicker with 100ms resolution and adaptive broadcast rate
- `internal/clock/registry.go` - Thread-safe ClockRegistry managing multiple engines
- `internal/clock/warnings.go` - Warning system documentation (logic in engine.go)
- `internal/clock/engine_test.go` - 16 tests: state machine, countdown, auto-advance, pause/resume, jump, rewind, hand-for-hand, snapshot, overtime, crash recovery
- `internal/clock/warnings_test.go` - 5 tests: threshold detection, no re-emit, reset on level change, defaults, custom
- `internal/clock/registry_test.go` - 4 tests: get/create, get, remove, shutdown
- `internal/server/routes/clock.go` - 8 API endpoints with DB integration and role-based access
- `internal/server/server.go` - Clock registry wired into server constructor and route registration
- `cmd/leaf/main.go` - Clock registry created during startup, shutdown on exit
- `cmd/leaf/main_test.go` - Test setup updated with clock registry parameter
- `internal/auth/pin.go` - Fix missing crypto/rand import (auto-fix)
## Decisions Made
- Clock ticker uses single 100ms timer with broadcast gating rather than two separate tickers (simpler, same result)
- Crash recovery always restores as paused -- safer than auto-resuming with potentially stale remaining time
- Overtime defaults to repeat mode (most common in poker tournaments)
- State change callback runs in a goroutine to prevent DB latency from blocking the clock ticker
- AuditRecorder is an interface (not direct import) to avoid circular dependency between clock and audit packages
## Deviations from Plan
### Auto-fixed Issues
**1. [Rule 3 - Blocking] Missing crypto/rand import in auth/pin.go**
- **Found during:** Task D2 (compiling routes package which depends on auth)
- **Issue:** internal/auth/pin.go uses `rand.Read` but was missing `crypto/rand` import, preventing compilation of the routes package
- **Fix:** Added `"crypto/rand"` to the import block
- **Files modified:** internal/auth/pin.go
- **Verification:** `go build ./...` passes, `go vet ./...` passes
- **Committed in:** ae90d9b (Task D2 commit)
---
**Total deviations:** 1 auto-fixed (1 blocking)
**Impact on plan:** Single missing import in a dependency. No scope creep.
## Issues Encountered
None
## User Setup Required
None - no external service configuration required.
## Next Phase Readiness
- Clock engine fully operational for all tournament clock requirements
- API endpoints ready for frontend integration (Plan K/L)
- Clock registry supports multi-tournament operation (MULTI-01)
- Warning events ready for display views (Phase 2)
- DB persistence ensures clock survives server restart
## Self-Check: PASSED
All 8 created files verified present. Both commit hashes (9ce05f6, ae90d9b) found in git log. SUMMARY.md exists at expected path.
---
*Phase: 01-tournament-engine*
*Completed: 2026-03-01*