--- phase: 01-tournament-engine plan: 06 subsystem: financial tags: [int64, poker, buyin, rebuy, payout, bounty, pko, receipt, audit, rake] # Dependency graph requires: - phase: 01-tournament-engine/plan-03 provides: audit trail and undo engine - phase: 01-tournament-engine/plan-05 provides: buyin configs with rake splits, payout structures with brackets provides: - Financial transaction engine (buy-in, rebuy, add-on, re-entry) - PKO bounty transfer with half-split chain tracking - Prize pool calculation from all transaction types - Payout distribution with int64 rounding (round DOWN, remainder to 1st) - CI gate test proving sum(payouts) == prize_pool across 10,000+ inputs - Bubble prize proposal/confirm with proportional shaving - Receipt generation with sequential numbering and reprint - Late registration with level AND time cutoffs plus admin override - Season reserve tracking via rake split categories - Financial API routes (prize-pool, payouts, transactions, receipts) affects: [01-tournament-engine/plan-07, 01-tournament-engine/plan-09, 01-tournament-engine/plan-12] # Tech tracking tech-stack: added: [] patterns: - "int64 cents for all monetary values (zero float64)" - "Round DOWN to venue denomination, remainder to 1st place" - "Property-based CI gate test with 10,000+ random payout combinations" - "Rake split transactions per category (house, staff, league, season_reserve)" - "Proportional rake scaling for rebuy/addon (different rake amounts)" key-files: created: - internal/financial/engine.go - internal/financial/engine_test.go - internal/financial/payout.go - internal/financial/payout_test.go - internal/financial/receipt.go - internal/server/routes/financials.go modified: [] key-decisions: - "PKO bounty half-split uses integer division (half = bountyValue/2, remainder stays with bounty portion)" - "Unique entry count for bracket selection uses COUNT(DISTINCT player_id) on non-undone buyin transactions" - "Rebuy/addon rake splits are proportionally scaled from buyin rake splits" - "Receipt number is sequential per tournament (COUNT of existing receipts + 1)" - "Bubble prize shaves proportionally from top 3 positions, extending to 5 if needed" - "Late reg checks level AND time cutoffs independently (either exceeded closes registration)" patterns-established: - "Financial engine pattern: load tournament info, load buyin config, validate, create transaction, audit, broadcast" - "CalculatePayoutsFromPool is a pure function for testability and CI gate" - "Transaction undo marks undone=1 and reverses player state effects" requirements-completed: [FIN-03, FIN-04, FIN-07, FIN-08, FIN-09, FIN-12, FIN-13, FIN-14] # Metrics duration: 9min completed: 2026-03-01 --- # Plan 06: Financial Engine Summary **Int64 financial engine with buy-in/rebuy/addon/re-entry transactions, PKO bounty half-split, payout calculation with CI gate (10,000+ tests, zero deviation), bubble prize, receipts, and late registration cutoffs** ## Performance - **Duration:** 9 min - **Started:** 2026-03-01T03:06:59Z - **Completed:** 2026-03-01T03:16:22Z - **Tasks:** 2 - **Files created:** 6 ## Accomplishments - Full financial transaction engine processing buy-ins, rebuys, add-ons, re-entries with all validation checks - PKO progressive knockout bounty transfer with half cash / half bounty split and chain tracking - CI gate test proving sum(payouts) == prize_pool across 10,000+ random combinations -- zero deviation - Prize pool auto-calculation from all non-undone transactions minus categorized rake - Late registration enforcement with level AND time cutoffs, admin override logged in audit trail - Receipt generation with sequential numbering, venue info, and reprint capability - Financial API routes for prize pool, payouts, transactions, receipts, bubble prize, and season reserves ## Task Commits Each task was committed atomically: 1. **Task F1: Financial transaction engine** - `51153df` (feat) 2. **Task F2: Prize pool, payouts, receipts, and API routes** - `56a7ef1` (feat) ## Files Created/Modified - `internal/financial/engine.go` - Financial transaction engine (buy-in, rebuy, addon, re-entry, bounty, undo) - `internal/financial/engine_test.go` - 14 tests for all transaction flows and edge cases - `internal/financial/payout.go` - Prize pool calculation, payout distribution, bubble prize - `internal/financial/payout_test.go` - 7 tests including CI gate (10,000+ random combinations) - `internal/financial/receipt.go` - Receipt generation, retrieval, and reprint - `internal/server/routes/financials.go` - API routes for all financial endpoints ## Decisions Made - PKO bounty half-split uses integer division: cashPortion = bountyValue/2, bountyPortion = bountyValue - cashPortion (handles odd cents correctly) - Unique entry count for payout bracket selection uses COUNT(DISTINCT player_id) on non-undone buyin transactions only (not rebuys, not re-entries) - Rebuy and addon rake splits are proportionally scaled from the buyin rake split amounts (last split gets remainder for exact sum) - Receipt numbering is sequential per tournament based on count of existing receipts - Bubble prize shaves proportionally from top 3 positions, extending to top 5 if the top 3 cannot cover the amount - Late registration checks level AND time cutoffs independently -- if either is exceeded, registration closes - Rounding denomination loaded from venue_settings (default 100 cents if not configured) - Guaranteed pot support: if FinalPrizePool < Guarantee, HouseContribution = Guarantee - PrizePool ## Deviations from Plan None - plan executed exactly as written. ## Issues Encountered - Task F2 files were inadvertently included in a prior session's docs commit (56a7ef1) alongside the SUMMARY.md for plan 13. The code content is correct and complete. ## User Setup Required None - no external service configuration required. ## Next Phase Readiness - Financial engine ready for player management (Plan G) to call ProcessBuyIn/ProcessRebuy on player actions - Payout calculation ready for tournament completion (Plan I) to apply final payouts - Season reserve tracking ready for multi-tournament views (Plan L) - All 21 tests passing, full project builds cleanly --- *Phase: 01-tournament-engine* *Completed: 2026-03-01*