14 plans in 6 waves covering all 68 requirements for the Tournament
Engine phase. Includes research (go-libsql, NATS JetStream, Svelte 5
runes, ICM complexity), plan verification (2 iterations), and user
feedback (hand-for-hand UX, SEAT-06 reword, re-entry semantics,
integration test, DKK defaults, JWT 7-day expiry, clock tap safety).
Wave structure:
1: A (scaffold), B (schema)
2: C (auth/audit), D (clock), E (templates), J (frontend scaffold)
3: F (financial), H (seating), M (layout shell)
4: G (player management)
5: I (tournament lifecycle)
6: K (overview/financials), L (players), N (tables/more)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>