felt/internal/audit/undo.go
Mikkel Georgsen 1978d3d421 docs(01-05): complete Blind Structure + Chip Sets + Templates plan
- SUMMARY.md with self-check passed
- STATE.md updated: plan 6 of 14, 36% progress, 4 decisions added
- ROADMAP.md updated: 5/14 plans complete
- REQUIREMENTS.md: 15 requirements marked complete (BLIND-01-06, CHIP-01-04, FIN-01,02,05,06,10)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 04:02:11 +01:00

126 lines
3.7 KiB
Go

package audit
import (
"context"
"encoding/json"
"fmt"
)
// undoableActions is the set of actions that can be undone.
// Clock actions, tournament lifecycle, and operator actions are not undoable.
var undoableActions = map[string]bool{
ActionPlayerBuyin: true,
ActionPlayerBust: true,
ActionPlayerRebuy: true,
ActionPlayerAddon: true,
ActionPlayerReentry: true,
ActionFinancialBuyin: true,
ActionFinancialRebuy: true,
ActionFinancialAddon: true,
ActionFinancialPayout: true,
ActionFinancialChop: true,
ActionFinancialBubblePrize: true,
ActionSeatMove: true,
ActionSeatBalance: true,
}
// Errors returned by the undo engine.
var (
ErrAlreadyUndone = fmt.Errorf("audit: entry has already been undone")
ErrNotUndoable = fmt.Errorf("audit: action type is not undoable")
ErrEntryNotFound = fmt.Errorf("audit: entry not found")
)
// UndoEngine reverses audited actions by creating new audit entries that
// reverse the original. It never deletes or modifies existing entries
// (except marking the undone_by field on the original).
type UndoEngine struct {
trail *Trail
}
// NewUndoEngine creates a new undo engine backed by the given audit trail.
func NewUndoEngine(trail *Trail) *UndoEngine {
return &UndoEngine{trail: trail}
}
// CanUndo checks if the given audit entry can be undone.
// Returns true if the entry exists, has an undoable action type, and hasn't been undone yet.
func (u *UndoEngine) CanUndo(ctx context.Context, auditEntryID string) (bool, error) {
entry, err := u.trail.GetEntry(ctx, auditEntryID)
if err != nil {
return false, err
}
// Already undone
if entry.UndoneBy != nil {
return false, nil
}
// Check if action type is undoable
return undoableActions[entry.Action], nil
}
// Undo creates a reversal audit entry for the given entry.
// It:
// 1. Loads the original entry
// 2. Verifies it hasn't been undone and is undoable
// 3. Creates a NEW audit entry with reversed state
// 4. Marks the original entry's undone_by field
// 5. Returns the undo entry for the caller to perform the actual state reversal
func (u *UndoEngine) Undo(ctx context.Context, auditEntryID string) (*AuditEntry, error) {
// Load the original entry
original, err := u.trail.GetEntry(ctx, auditEntryID)
if err != nil {
return nil, err
}
// Verify it hasn't already been undone
if original.UndoneBy != nil {
return nil, ErrAlreadyUndone
}
// Verify the action type is undoable
if !undoableActions[original.Action] {
return nil, ErrNotUndoable
}
// Create metadata for the undo entry
undoMetadata, err := json.Marshal(map[string]interface{}{
"undone_entry_id": original.ID,
})
if err != nil {
return nil, fmt.Errorf("audit: marshal undo metadata: %w", err)
}
// Create the undo entry with reversed state
undoEntry := AuditEntry{
TournamentID: original.TournamentID,
Action: "undo." + original.Action,
TargetType: original.TargetType,
TargetID: original.TargetID,
PreviousState: original.NewState, // Reversed: new becomes previous
NewState: original.PreviousState, // Reversed: previous becomes new
Metadata: undoMetadata,
}
// Record the undo entry
recorded, err := u.trail.Record(ctx, undoEntry)
if err != nil {
return nil, fmt.Errorf("audit: record undo entry: %w", err)
}
// Mark the original entry as undone
// This is the ONE exception to append-only: marking undone_by on an entry where it's NULL.
// The tamper-protection trigger in the schema allows this specific update.
_, err = u.trail.db.ExecContext(ctx,
"UPDATE audit_entries SET undone_by = ? WHERE id = ? AND undone_by IS NULL",
recorded.ID, original.ID,
)
if err != nil {
return nil, fmt.Errorf("audit: mark entry as undone: %w", err)
}
return recorded, nil
}