felt/internal
Mikkel Georgsen 93736287ae feat(01-07): implement player CRUD, search, merge, CSV import, QR codes
- PlayerService with CRUD, FTS5 typeahead search, duplicate merge, CSV import
- CSV import safety limits: 10K rows, 20 columns, 1K chars/field
- QR code generation per player using skip2/go-qrcode library
- Tournament player operations: register, bust, undo bust
- TournamentPlayerDetail with computed investment, net result, action history
- RankingEngine derives positions from ordered bust-out list (never stored)
- RecalculateAllRankings for undo consistency
- All mutations record audit entries and broadcast via WebSocket

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 04:32:13 +01:00
..
audit docs(01-05): complete Blind Structure + Chip Sets + Templates plan 2026-03-01 04:02:11 +01:00
auth feat(01-03): implement PIN auth routes, JWT HS256 enforcement, and auth tests 2026-03-01 03:59:05 +01:00
blind feat(01-05): add built-in templates, seed data, wizard tests, and template tests 2026-03-01 03:59:34 +01:00
clock feat(01-04): add clock warnings, API routes, tests, and server wiring 2026-03-01 03:56:23 +01:00
financial docs(01-13): complete Layout Shell plan 2026-03-01 04:15:37 +01:00
nats feat(01-01): implement core infrastructure — NATS, LibSQL, WebSocket hub, HTTP server 2026-03-01 03:42:42 +01:00
player feat(01-07): implement player CRUD, search, merge, CSV import, QR codes 2026-03-01 04:32:13 +01:00
seating feat(01-08): implement balance engine, break table, and seating API routes 2026-03-01 04:24:52 +01:00
server feat(01-08): implement balance engine, break table, and seating API routes 2026-03-01 04:24:52 +01:00
store feat(01-08): implement table management, auto-seating, blueprints, and hand-for-hand 2026-03-01 04:10:28 +01:00
template feat(01-05): add built-in templates, seed data, wizard tests, and template tests 2026-03-01 03:59:34 +01:00
tournament feat(01-01): initialize Go module, dependency tree, and project scaffold 2026-03-01 03:34:44 +01:00