felt/internal/clock
Mikkel Georgsen 9ce05f6c67 feat(01-04): implement clock engine state machine, ticker, and registry
- ClockEngine with full state machine (stopped/running/paused transitions)
- Level management: load, advance, rewind, jump, hand-for-hand mode
- Drift-free ticker at 100ms with 1/sec broadcast (10/sec in final 10s)
- ClockRegistry for multi-tournament support (thread-safe)
- ClockSnapshot for reconnecting clients (CLOCK-09)
- Configurable overtime mode (repeat/stop)
- Crash recovery via RestoreState (resumes as paused for safety)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 03:51:07 +01:00
..
engine.go feat(01-04): implement clock engine state machine, ticker, and registry 2026-03-01 03:51:07 +01:00
registry.go feat(01-04): implement clock engine state machine, ticker, and registry 2026-03-01 03:51:07 +01:00
ticker.go feat(01-04): implement clock engine state machine, ticker, and registry 2026-03-01 03:51:07 +01:00
warnings.go feat(01-01): initialize Go module, dependency tree, and project scaffold 2026-03-01 03:34:44 +01:00