- ClockEngine with full state machine (stopped/running/paused transitions) - Level management: load, advance, rewind, jump, hand-for-hand mode - Drift-free ticker at 100ms with 1/sec broadcast (10/sec in final 10s) - ClockRegistry for multi-tournament support (thread-safe) - ClockSnapshot for reconnecting clients (CLOCK-09) - Configurable overtime mode (repeat/stop) - Crash recovery via RestoreState (resumes as paused for safety) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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| .. | ||
| engine.go | ||
| registry.go | ||
| ticker.go | ||
| warnings.go | ||