docs(01-12): complete Players Tab + Buy-In/Bust-Out Flows plan

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Mikkel Georgsen 2026-03-01 08:25:14 +01:00
parent 5e18bbe3ed
commit 2cea1534cc
2 changed files with 162 additions and 9 deletions

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@ -8,7 +8,7 @@ progress:
total_phases: 1
completed_phases: 0
total_plans: 14
completed_plans: 11
completed_plans: 12
---
# Project State
@ -23,27 +23,27 @@ See: .planning/PROJECT.md (updated 2026-02-28)
## Current Position
Phase: 1 of 7 (Tournament Engine)
Plan: 12 of 14 in current phase
Plan: 13 of 14 in current phase
Status: Executing Phase 1
Last activity: 2026-03-01 — Completed Plan 09 (Tournament Lifecycle + Multi-Tournament + Chop/Deal)
Last activity: 2026-03-01 — Completed Plan 12 (Frontend Players Tab + Buy-In/Bust-Out Flows)
Progress: [████████░░] 79%
Progress: [████████▓░] 86%
## Performance Metrics
**Velocity:**
- Total plans completed: 11
- Total plans completed: 12
- Average duration: 10min
- Total execution time: 1.75 hours
- Total execution time: 1.88 hours
**By Phase:**
| Phase | Plans | Total | Avg/Plan |
|-------|-------|-------|----------|
| 01-tournament-engine | 11 | 105min | 10min |
| 01-tournament-engine | 12 | 113min | 9min |
**Recent Trend:**
- Last 5 plans: 01-13 (5min), 01-06 (9min), 01-08 (6min), 01-07 (7min), 01-09 (25min)
- Last 5 plans: 01-12 (8min), 01-13 (5min), 01-06 (9min), 01-08 (6min), 01-07 (7min)
- Trend: steady
*Updated after each plan completion*
@ -105,6 +105,10 @@ Recent decisions affecting current work:
- [01-09]: Full chop sets all players to 'deal' status and completes tournament; partial chop continues play
- [01-09]: Tournament auto-close: 1 remaining = EndTournament, 0 remaining = CancelTournament
- [01-09]: Integration tests use file-based DB with WAL mode for clock ticker goroutine compatibility
- [01-12]: Flow overlays use fixed full-screen z-index 100 positioning (modal-like, not route-based)
- [01-12]: BustOutFlow uses grid table picker then seat tap for minimal taps under time pressure
- [01-12]: RebuyFlow/AddOnFlow preselectedPlayer prop skips search step for direct launch from PlayerDetail
- [01-12]: FAB actions in layout wired to actual flow overlays (replacing placeholder toasts)
### Pending Todos
@ -122,5 +126,5 @@ None yet.
## Session Continuity
Last session: 2026-03-01
Stopped at: Completed 01-09-PLAN.md (Tournament Lifecycle + Multi-Tournament + Chop/Deal)
Stopped at: Completed 01-12-PLAN.md (Frontend Players Tab + Buy-In/Bust-Out Flows)
Resume file: None

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@ -0,0 +1,149 @@
---
phase: 01-tournament-engine
plan: 12
subsystem: ui
tags: [svelte, sveltekit, player-management, buy-in, bust-out, rebuy, addon, touch-ui]
# Dependency graph
requires:
- phase: 01-tournament-engine
provides: Player management API (Plan G), seating engine API (Plan H), UI shell (Plan J/K)
provides:
- PlayerSearch typeahead component
- BuyInFlow step-by-step wizard
- BustOutFlow minimal-tap flow
- PlayerDetail per-player tracking panel
- RebuyFlow quick 2-tap flow
- AddOnFlow with mass add-on option
- Players page with Active/Busted/All tabs
- FAB actions wired to actual tournament flows
affects: [frontend, tournament-operations, player-experience]
# Tech tracking
tech-stack:
added: []
patterns: [flow-overlay-pattern, step-wizard-pattern, tap-tap-interaction]
key-files:
created:
- frontend/src/lib/components/PlayerSearch.svelte
- frontend/src/lib/components/BuyInFlow.svelte
- frontend/src/lib/components/BustOutFlow.svelte
- frontend/src/lib/components/PlayerDetail.svelte
- frontend/src/lib/components/RebuyFlow.svelte
- frontend/src/lib/components/AddOnFlow.svelte
modified:
- frontend/src/routes/players/+page.svelte
- frontend/src/routes/+layout.svelte
key-decisions:
- "Flow overlays use fixed full-screen positioning (z-index 100) for modal-like behavior"
- "BuyInFlow uses 3-step wizard with mini table diagram for seat visualization"
- "BustOutFlow uses grid table picker then seat tap for minimal taps under time pressure"
- "RebuyFlow and AddOnFlow support preselectedPlayer prop for direct launch from PlayerDetail"
- "FAB actions in layout now trigger actual flow overlays instead of placeholder toasts"
- "DataTable receives Player[] cast as Record<string,unknown>[] for type compatibility"
patterns-established:
- "Flow overlay pattern: full-screen fixed overlay with header (back/close) + step content"
- "Step wizard pattern: step indicator + content per step, goBack() method for navigation"
- "Preselected entity pattern: optional prop to skip search step in quick flows"
requirements-completed: [PLYR-04, PLYR-05, PLYR-07]
# Metrics
duration: 8min
completed: 2026-03-01
---
# Plan 12: Frontend Players Tab + Buy-In/Bust-Out Flows Summary
**Touch-optimized Players tab with step-by-step buy-in wizard, minimal-tap bust-out flow, full player detail tracking, and quick rebuy/add-on flows via FAB and player detail**
## Performance
- **Duration:** 8 min
- **Started:** 2026-03-01T07:15:08Z
- **Completed:** 2026-03-01T07:23:17Z
- **Tasks:** 1 (with 6 sub-components)
- **Files modified:** 8
## Accomplishments
- PlayerSearch with debounced typeahead, 48px touch rows, "Add New Player" option, recently active when empty
- BuyInFlow 3-step wizard: search player, auto-seat with mini table diagram + override, confirm with green button
- BustOutFlow minimal-tap flow: table grid, oval seat picker, verify with avatar, hitman selection (same table + search all)
- PlayerDetail with status/location/chips, financial stats, action history, undo buttons for bust/buyin/rebuy
- RebuyFlow and AddOnFlow with 2-tap quick flow, preselected player support, mass add-on all option
- Players page with Active/Busted/All segmented tabs, DataTable with search and swipe actions
- Layout FAB now launches actual flow overlays with clock pause/resume via API
## Task Commits
Each task was committed atomically:
1. **Task L1: Players tab with buy-in and bust-out flows** - `44b555d` (feat)
**Plan metadata:** [pending] (docs: complete plan)
## Files Created/Modified
- `frontend/src/lib/components/PlayerSearch.svelte` - Typeahead player search with debounce, touch targets, recent players
- `frontend/src/lib/components/BuyInFlow.svelte` - 3-step buy-in wizard with auto-seat and mini table diagram
- `frontend/src/lib/components/BustOutFlow.svelte` - Minimal-tap bust-out flow with table grid and seat picker
- `frontend/src/lib/components/PlayerDetail.svelte` - Full per-player tracking panel with undo actions
- `frontend/src/lib/components/RebuyFlow.svelte` - Quick rebuy flow with preselected player support
- `frontend/src/lib/components/AddOnFlow.svelte` - Quick add-on flow with mass add-on all option
- `frontend/src/routes/players/+page.svelte` - Players page with Active/Busted/All tabs and overlay flows
- `frontend/src/routes/+layout.svelte` - FAB actions wired to actual flows, clock pause/resume
## Decisions Made
- Flow overlays use fixed full-screen positioning (z-index 100) for modal-like behavior rather than routes
- BuyInFlow uses 3-step wizard with mini table diagram for seat visualization (auto-seat preview)
- BustOutFlow uses grid table picker then seat tap for minimal taps under time pressure
- RebuyFlow and AddOnFlow support preselectedPlayer prop for direct launch from PlayerDetail
- FAB actions in layout now trigger actual flow overlays instead of placeholder toasts
- DataTable receives Player[] cast as Record<string,unknown>[] for type compatibility
- Svelte 5 $effect used for preselectedPlayer initialization to avoid state_referenced_locally warnings
## Deviations from Plan
### Auto-fixed Issues
**1. [Rule 1 - Bug] Fixed Svelte 5 {@const} placement in BuyInFlow**
- **Found during:** Task L1 (BuyInFlow component)
- **Issue:** {@const} tag placed inside HTML div element instead of Svelte block
- **Fix:** Wrapped in additional {#if} block so {@const} is direct child of Svelte control flow
- **Files modified:** frontend/src/lib/components/BuyInFlow.svelte
- **Verification:** svelte-check passes with zero errors in our files
- **Committed in:** 44b555d (Task L1 commit)
**2. [Rule 1 - Bug] Fixed state_referenced_locally warnings in RebuyFlow/AddOnFlow**
- **Found during:** Task L1 (RebuyFlow, AddOnFlow components)
- **Issue:** Initializing $state from prop value captures initial value only
- **Fix:** Used $effect to set state from prop, initializing state to defaults
- **Files modified:** frontend/src/lib/components/RebuyFlow.svelte, frontend/src/lib/components/AddOnFlow.svelte
- **Verification:** svelte-check shows no warnings for these files
- **Committed in:** 44b555d (Task L1 commit)
---
**Total deviations:** 2 auto-fixed (2 bugs)
**Impact on plan:** Both auto-fixes necessary for correct Svelte 5 compilation. No scope creep.
## Issues Encountered
None beyond the auto-fixed items above.
## User Setup Required
None - no external service configuration required.
## Next Phase Readiness
- Players tab with all flows is complete and ready for integration testing
- FAB actions are now wired to real flows throughout the app
- Pre-existing errors in BubblePrize.svelte and DealFlow.svelte are not affected by this plan
## Self-Check: PASSED
All 9 files verified present. Commit 44b555d verified in git log.
---
*Phase: 01-tournament-engine*
*Completed: 2026-03-01*