felt/.planning/phases/01-tournament-engine/01-07-SUMMARY.md
Mikkel Georgsen ba7bd90399 docs(01-07): complete Player Management plan
- SUMMARY.md with frontmatter, decisions, deviations, self-check
- STATE.md updated: plan 11/14, 71% progress, 5 decisions added
- ROADMAP.md updated: 10/14 summaries for phase 01
- REQUIREMENTS.md: PLYR-02, PLYR-03, PLYR-04, PLYR-05 marked complete

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 04:37:27 +01:00

5.9 KiB

phase plan subsystem tags requires provides affects tech-stack key-files key-decisions patterns-established requirements-completed duration completed
01-tournament-engine 07 api, database
player
fts5
qrcode
csv-import
ranking
bounty
pko
undo
phase provides
01-tournament-engine audit trail + undo engine (Plan C), financial engine (Plan F), seating engine (Plan H), schema with FTS5 (Plan B)
PlayerService with CRUD, FTS5 typeahead search, merge, CSV import
QR code generation per player (felt://player/{uuid})
Tournament player operations: register, bust, undo bust
RankingEngine deriving positions from bust-out order
Player API routes for venue-level and tournament-scoped operations
Buy-in flow: register + financial + auto-seat
Bust flow: hitman + bounty + rank + balance check
CSV export safety: formula injection neutralization
09-tournament-lifecycle
11-tournament-ui
14-integration
added patterns
skip2/go-qrcode
derived-rankings
csv-formula-injection-safety
fts5-prefix-matching
created modified
internal/player/player.go
internal/player/ranking.go
internal/player/qrcode.go
internal/player/export.go
internal/server/routes/players.go
internal/player/ranking_test.go
internal/player/player_test.go
go.mod
go.sum
Rankings derived from bust_out_at timestamps, never stored independently (Pitfall 6)
RecalculateAllRankings rebuilds all bust_out_order values from timestamps for undo consistency
FTS5 query terms wrapped in quotes with * suffix for prefix matching
CSV formula injection neutralized with tab prefix on =, +, -, @ characters
Buy-in flow auto-registers player if not yet in tournament
QR code URL format: felt://player/{uuid} for future PWA self-check-in
Derived rankings: always compute from bust-out list, never store
CSV export safety: SanitizeCSVField for any user data in CSV output
Player API pattern: venue-level CRUD + tournament-scoped actions
PLYR-02
PLYR-03
PLYR-04
PLYR-05
PLYR-06
PLYR-07
7min 2026-03-01

Plan 07: Player Management Summary

Player CRUD with FTS5 typeahead, CSV import, QR codes, bust/undo flows with derived rankings from bust-out order

Performance

  • Duration: 7 min
  • Started: 2026-03-01T03:27:50Z
  • Completed: 2026-03-01T03:35:13Z
  • Tasks: 2
  • Files modified: 9

Accomplishments

  • Full player service with CRUD, FTS5 prefix-matching search, merge, CSV import with safety limits
  • QR code generation per player using skip2/go-qrcode (felt://player/{uuid})
  • Tournament player operations: register, bust (with PKO bounty), undo bust with re-ranking
  • RankingEngine that derives all positions from ordered bust-out list (never stored)
  • Complete player API routes: venue-level CRUD + tournament-scoped actions + rankings
  • CSV export formula injection neutralization (tab-prefix on =, +, -, @)
  • 12 passing tests covering ranking derivation, undo re-ranking, re-entry, deals, concurrency

Task Commits

Each task was committed atomically:

  1. Task G1: Player CRUD, search, merge, import, QR codes - 9373628 (feat)
  2. Task G2: Ranking engine and player API routes - 8b4b131 (feat)

Files Created/Modified

  • internal/player/player.go - PlayerService with CRUD, search, merge, import, bust, undo
  • internal/player/ranking.go - RankingEngine deriving positions from bust-out order
  • internal/player/qrcode.go - QR code generation using skip2/go-qrcode
  • internal/player/export.go - CSV export safety: formula injection neutralization
  • internal/server/routes/players.go - PlayerHandler with venue-level and tournament-scoped routes
  • internal/player/ranking_test.go - 7 ranking tests (bust order, undo, re-entry, deals, concurrency)
  • internal/player/player_test.go - 5 tests (CSV safety, import limits, UUID)
  • go.mod - Added skip2/go-qrcode dependency
  • go.sum - Updated checksums

Decisions Made

  • Rankings derived from bust_out_at timestamps via RecalculateAllRankings (not stored independently per Pitfall 6)
  • FTS5 queries use quoted terms with * suffix for prefix matching
  • CSV formula injection neutralized with tab prefix on =, +, -, @ characters
  • Buy-in flow auto-registers player in tournament_players if not already present
  • QR code URL format: felt://player/{uuid} for future PWA self-check-in

Deviations from Plan

Auto-fixed Issues

1. [Rule 3 - Blocking] Installed skip2/go-qrcode dependency

  • Found during: Task G1 (QR code generation)
  • Issue: No QR code library in go.mod
  • Fix: Ran go get github.com/skip2/go-qrcode
  • Files modified: go.mod, go.sum
  • Verification: QR code generation compiles and encodes valid PNG
  • Committed in: 9373628 (Task G1 commit)

2. [Rule 3 - Blocking] Created RankingEngine in Task G1 (planned for G2)

  • Found during: Task G1 (UndoBust implementation)
  • Issue: UndoBust calls RecalculateAllRankings which requires the RankingEngine
  • Fix: Implemented RankingEngine in ranking.go as part of Task G1
  • Files modified: internal/player/ranking.go
  • Verification: Package compiles, tests pass
  • Committed in: 9373628 (Task G1 commit)

Total deviations: 2 auto-fixed (2 blocking) Impact on plan: Both auto-fixes necessary for compilation and correctness. No scope creep.

Issues Encountered

None

User Setup Required

None - no external service configuration required.

Next Phase Readiness

  • Player management API is complete and ready for tournament lifecycle integration (Plan I)
  • Ranking engine provides derived rankings for the clock/tournament UI
  • Buy-in and bust flows integrate with financial engine and seating engine
  • CSV import and merge provide player database management for TDs

Self-Check: PASSED

All 7 created files verified on disk. Both task commits (9373628, 8b4b131) verified in git log.


Phase: 01-tournament-engine Completed: 2026-03-01