22 KiB
22 KiB
Requirements: Felt
Defined: 2026-02-28 Core Value: A venue can run a complete tournament offline on a €100 device with wireless displays and player mobile access — and it just works, on any network, with zero IT involvement.
v1 Requirements
Requirements for Phase 1 (Development Focus: Live Tournament Management). Each maps to roadmap phases.
Platform Identity
- PLAT-01: Players have platform-level Felt profiles (UUID, cross-venue, portable) — not tied to any single venue
- PLAT-02: Player profile stores name, nickname, photo, email, phone, notes, custom fields
- PLAT-03: Player tournament history, stats, and league standings are cross-venue and travel with the player
- PLAT-04: Player can control public visibility of their profile data
- PLAT-05: Player can request full data export (GDPR right to portability) in JSON
- PLAT-06: Player deletion cascades: anonymize tournament entries (keep aggregate stats), remove PII, propagate via NATS
Architecture & Infrastructure
- ARCH-01: Leaf Node runs as single Go binary on ARM64 SBC with embedded LibSQL, NATS JetStream, and WebSocket hub
- ARCH-02: Virtual Leaf runs same Go codebase on Core cloud infrastructure for free-tier venues (requires internet)
- ARCH-03: All financial values stored as int64 cents — never float64
- ARCH-04: NATS JetStream embedded on Leaf with
sync_interval: alwaysfor durability - ARCH-05: WebSocket hub broadcasts state changes to all connected clients within 100ms
- ARCH-06: SvelteKit frontend embedded in Go binary via
//go:embedfor single-binary deployment - ARCH-07: Leaf is sovereign — all tournament logic runs locally, cloud is never required for operation
- ARCH-08: Append-only audit trail for every state-changing action (operator, action, target, previous/new state, timestamp)
- ARCH-09: Automated daily backup of LibSQL database to USB or cloud, with documented recovery procedure
- ARCH-10: Leaf must recover cleanly from hard power-cycle during active tournament (verified by chaos testing)
Tournament Clock
- CLOCK-01: Countdown timer per level with second-granularity display, millisecond-precision internally
- CLOCK-02: Separate break durations with distinct visual treatment
- CLOCK-03: Pause/resume with visual indicator across all displays
- CLOCK-04: Manual advance forward/backward between levels
- CLOCK-05: Jump to any level by number
- CLOCK-06: Total elapsed time display
- CLOCK-07: Configurable warning thresholds (e.g., 60s, 30s, 10s) with audio and visual alerts
- CLOCK-08: Clock state authoritative on Leaf; clients receive ticks via WebSocket (1/sec normal, 10/sec final 10s)
- CLOCK-09: Reconnecting clients receive full clock state immediately
Blind Structure
- BLIND-01: Unlimited configurable levels (round or break, game type, SB/BB, ante, duration, chip-up, notes)
- BLIND-02: Big Blind Ante support alongside standard ante
- BLIND-03: Mixed game rotation support (HORSE, 8-Game round definitions)
- BLIND-04: Save/load reusable blind structure templates
- BLIND-05: Built-in templates (Turbo ~2hr, Standard ~3-4hr, Deep Stack ~5-6hr, WSOP-style)
- BLIND-06: Structure wizard (inputs: player count, starting chips, duration, denominations → suggested structure)
Chip Management
- CHIP-01: Define denominations with colors (hex) and values
- CHIP-02: Chip-up tracking per break with visual indicator on displays
- CHIP-03: Total chips in play calculation
- CHIP-04: Average stack display
Financial Engine
- FIN-01: Buy-in configuration (amount, starting chips, per-player rake, fixed rake, house contribution, bounty cost, points)
- FIN-02: Multiple rake categories (staff fund, league fund, house)
- FIN-03: Late registration cutoff (by level, by time, or by level AND remaining time — e.g., "end of Level 6 or first 90 minutes, whichever comes first")
- FIN-04: Re-entry support (distinct from rebuy — new entry after busting)
- FIN-05: Rebuy configuration (cost, chips, rake, points, limits, level/time cutoff, chip threshold)
- FIN-06: Add-on configuration (cost, chips, rake, points, availability window)
- FIN-07: Fixed bounty system (bounty cost, chip issued, hitman tracking, chain tracking, cash-out)
- FIN-08: Prize pool auto-calculation from all financial inputs
- FIN-09: Guaranteed pot support (house covers shortfall)
- FIN-10: Payout structures (percentage, fixed, custom table) with configurable rounding
- FIN-11: Chop/deal support (ICM calculator, chip-chop, even-chop, custom)
- FIN-12: End-of-season withholding (reserve rake portion for season prizes)
- FIN-13: Every financial action generates a receipt with full transaction log
- FIN-14: Transaction editing with audit trail and receipt reprint capability
Player Management
- PLYR-01: Player database persistent on Leaf (LibSQL), synced to Core (PostgreSQL)
- PLYR-02: Search with typeahead, merge duplicates, import from CSV
- PLYR-03: QR code generation per player for self-check-in
- PLYR-04: Buy-in flow: search/select player → confirm → optional auto-seat → receipt → displays update
- PLYR-05: Bust-out flow: select player → select hitman → bounty transfer → auto-rank → rebalance trigger → displays update
- PLYR-06: Undo capability for bust-out, rebuy, add-on, buy-in with full re-ranking
- PLYR-07: Per-player tracking: chip count, playing time, seat, moves, rebuys, add-ons, bounties, prize, points, net take, full action history
Table & Seating
- SEAT-01: Tables with configurable seat counts (6-max to 10-max), names/labels
- SEAT-02: Table blueprints (save venue layout)
- SEAT-03: Dealer button tracking
- SEAT-04: Random initial seating on buy-in (fills tables evenly)
- SEAT-05: Automatic balancing suggestions with operator confirmation required (size difference threshold, move fairness, button awareness, locked players, break short tables first — dry-run preview, never auto-apply)
- SEAT-06: Drag-and-drop manual moves on touch interface
- SEAT-07: Break Table action (dissolve and distribute)
- SEAT-08: Visual top-down table layout (player names in seats), list view, movement screen
- SEAT-09: Hand-for-hand mode (stop timer, per-hand deduction)
Multi-Tournament
- MULTI-01: Run multiple simultaneous tournaments with independent clocks, financials, and player tracking
- MULTI-02: Tournament lobby view (multi-tournament overview on displays)
League & Season
- LEAGUE-01: Leagues (named groups, cross-season) and seasons (time-bounded within a league)
- LEAGUE-02: Players can belong to multiple leagues; tournaments assigned to league + season
- LEAGUE-03: Custom point formula engine with variables (TOTAL_PLAYERS, PLAYER_PLACE, REBUYS, etc.) and functions (sqrt, pow, if, etc.)
- LEAGUE-04: Formula testing (input test values, preview all placements, graph distribution)
- LEAGUE-05: Season standings (cumulative, best N of M, minimum attendance, historical archives)
- LEAGUE-06: League standings available as display node view
Regional Tournaments
- REGION-01: Anyone can create cross-venue tournaments/leagues (free-tier feature)
- REGION-02: Define qualifying events across participating venues
- REGION-03: Automatic point aggregation from each venue's qualifying tournaments
- REGION-04: Unified leaderboard across all venues
- REGION-05: Finals event management
Display System
- DISP-01: Display node registry showing all connected nodes (name, status, resolution, view, group)
- DISP-02: Actions: assign view, rename, group, reboot, remove
- DISP-03: Tournament views: Clock, Rankings, Seating Chart, Blind Schedule, Final Table, Player Movement, Prize Pool, Tournament Lobby
- DISP-04: General views: Welcome/Promo, League Standings, Upcoming Events
- DISP-05: Theme system with pre-built dark/light themes and custom theme builder (colors, fonts, logo, background)
- DISP-06: Sponsor banner areas (configurable per view)
- DISP-07: Screen cycling with rotation config, conditional routing, override, lock
- DISP-08: Multi-tournament routing (assign displays to specific tournaments or lobby)
- DISP-09: Auto font-scaling to resolution; readable from 10+ feet
- DISP-10: Display nodes connect via WebSocket, heartbeat every 5s, Leaf tracks status
- DISP-11: All display views must stay under 350MB RSS on Pi Zero 2W during 4-hour continuous operation (non-functional, verified by soak testing)
Digital Signage
- SIGN-01: Info screen content types: info_card, event_promo, sponsor_ad, menu_board, league_table, custom_html, media
- SIGN-02: WYSIWYG drag-and-drop content editor with template gallery
- SIGN-03: Venue branding auto-applied (logo, colors, fonts from venue profile)
- SIGN-04: AI content generation (text prompt → polished promo card with layout, typography, imagery)
- SIGN-05: AI image generation (thematic backgrounds, poker graphics, event artwork from prompts)
- SIGN-06: Rich text editing with headlines, images, QR codes, countdowns, live data widgets
- SIGN-07: Content scheduling (time slots, automated playlists, priority, fallback content)
- SIGN-08: Per-screen content assignment (different screens show different content simultaneously)
- SIGN-09: Tournament override (screens auto-switch to tournament views during play, revert to signage after)
- SIGN-10: Content bundles stored on Leaf as static HTML/CSS/JS, rendered in Chromium kiosk
Player Mobile PWA
- PWA-01: Access via QR code scan, no login required for public views
- PWA-02: Live clock view (blinds, timer, next level)
- PWA-03: Full blind schedule (current level highlighted)
- PWA-04: Rankings (live bust-out order)
- PWA-05: Prize pool and payout structure
- PWA-06: Personal status (seat, points — after PIN claim)
- PWA-07: League standings
- PWA-08: Upcoming tournaments
- PWA-09: WebSocket real-time updates with auto-reconnect and polling fallback
- PWA-10: "Add to Home Screen" PWA prompt
Events Engine
- EVENT-01: Triggers: tournament.started/ended, level.started/ended, break.started/ended, player.busted/bought_in/rebought, tables.consolidated, final_table.reached, bubble.reached, timer.warning, timer.N_remaining
- EVENT-02: Actions: play_sound, show_message, change_view, flash_screen, change_theme, announce (TTS), webhook, run_command
- EVENT-03: Visual rule builder (select trigger → set conditions → add actions, no code required)
- EVENT-04: Rules can be global or per-tournament
Networking & Access
- NET-01: Netbird WireGuard mesh (Leaf ↔ Core ↔ Display Nodes, zero-trust, encrypted)
- NET-02: Netbird reverse proxy (player + operator access to Leaf via HTTPS from anywhere)
- NET-03: Custom DNS zone (felt.internal for service discovery)
- NET-04: Identity-aware SSH (admin access to Leaves via Authentik OIDC)
- NET-05: Firewall policies (drop-inbound on display nodes, zero-trust ACLs)
- NET-06: Lazy connections (on-demand tunnels at scale for 500+ venues)
- NET-07: Custom domain support (venue CNAME → felt subdomain, Netbird handles TLS, felt subdomain as fallback)
Sync
- SYNC-01: NATS-based event sync from Leaf to Core (queued offline, replayed in order on reconnect)
- SYNC-02: Idempotent upserts on Core (safe to replay, keyed on event ID)
- SYNC-03: Reverse sync (Core → Leaf) for player profiles, league config, tournament templates, new registrations, branding
- SYNC-04: During running tournament, Core never overrides Leaf data for that tournament
Authentication & Security
- AUTH-01: Operator PIN login → local JWT (bcrypt hash in LibSQL, works offline)
- AUTH-02: Operator OIDC via Authentik when Leaf has internet
- AUTH-03: Operator roles: Admin (full control), Floor (runtime actions), Viewer (read-only)
- AUTH-04: Core Admin: OIDC via Authentik with mandatory MFA
- AUTH-05: Player mobile: no auth for public views, 6-digit PIN claim for personal data (rate limited: exponential backoff after 5 failures, lockout after 10)
- AUTH-06: Leaf ↔ Core sync: mTLS certificate + API key per venue
- AUTH-07: LUKS full-disk encryption on Leaf NVMe
- AUTH-08: PostgreSQL Row-Level Security (RLS) for multi-tenant isolation on Core
- AUTH-09: NATS subject namespacing (venue.{id}.*) enforced by NATS authorization
Export & Import
- EXPORT-01: CSV export (configurable columns)
- EXPORT-02: JSON export (full tournament data)
- EXPORT-03: HTML export (themed with venue branding)
- EXPORT-04: Print output from operator UI
TDD Migration
- TDD-01: Import blind structures and tournament templates from TDD XML export
- TDD-02: Import player database (names, contact info, aliases, notes)
- TDD-03: Import tournament history (results, payouts, bust-out order)
- TDD-04: Import league standings and season data
- TDD-05: Import custom payout structures
- TDD-06: Import wizard with preview, player name matching, template naming
- TDD-07: Zero data loss on migration — venue's Felt instance shows complete history from day one
Operator UI
- UI-01: Mobile-first bottom tab bar (Overview, Players, Tables, Financials, More)
- UI-02: Floating Action Button (FAB) for quick actions (Bust, Buy In, Rebuy, Add-On, Pause/Resume)
- UI-03: Persistent header showing clock, level, blinds, player count
- UI-04: Desktop/laptop sidebar navigation with wider content area
- UI-05: Catppuccin Mocha dark theme (default) and Latte light theme
- UI-06: 48px minimum touch targets, press-state animations, loading states
- UI-07: Toast notifications (success, info, warning, error) with auto-dismiss
- UI-08: Data tables with sort, sticky header, search/filter, swipe actions (mobile)
v2 Requirements
Deferred to Development Phases 2-4. Tracked but not in current roadmap.
Cash Game Operations (Dev Phase 2)
- CASH-01: Waitlist management by game type and stakes with display integration
- CASH-02: Table management (open/close, game types, stakes, seat tracking, status board)
- CASH-03: Game type registry (all poker variants, configurable stakes/betting)
- CASH-04: Session tracking (player sessions, buy-in/cashout, duration, history)
- CASH-05: Rake tracking (percentage/time/flat, per-table reporting)
- CASH-06: Must-move tables (automated progression, main game priority)
- CASH-07: Seat change requests (queue, notification)
- CASH-08: Table transfers within sessions
- CASH-09: Player alerts (waitlist position, seat available, preferred game opened)
Complete Venue Platform (Dev Phase 3)
- DEALER-01: Dealer scheduling, skill profiles, shift trading, clock-in/out, rotation
- DEALER-02: Dealer profiles are platform-level (portable across venues)
- LOYAL-01: Points engine, tier system, rewards catalog, automated promos
- LOYAL-02: Cross-venue loyalty for multi-venue operators
- MEMBER-01: Private venues, memberships, invite codes, member tiers, guest system
- ANALYTICS-01: Revenue dashboards, player analytics, operational analytics, benchmarking
- PUBLIC-01: Venue profile page, online event registration, schedule publishing
Native Apps & Platform Maturity (Dev Phase 4)
- NATIVE-01: Native player app (iOS + Android)
- NATIVE-02: Native venue management app (iOS + Android)
- SOCIAL-01: Private groups, activity feed, achievements, friend-based venue discovery
Out of Scope
| Feature | Reason |
|---|---|
| Online poker / real-money gambling | Felt is a management tool, not a gambling platform |
| Payment processing | Tracks amounts, doesn't process transactions |
| Video streaming / live broadcast | Different infrastructure, niche use case |
| BYO hardware | Security, reliability, support consistency |
| Third-party cloud (Cloudflare, AWS) | Self-hosted everything, no MITM |
| Crypto payments | Volatile, regulatory uncertainty, wrong market |
| Real-time chip count entry by players | Cheating surface, operational chaos |
| Staking / backing / action splitting | Legal complexity, out of scope |
| Casino CMS integration (IGT, Bally's) | Out of scope for Phase 1-3; planned for Casino Enterprise tier in Phase 4+ |
Traceability
Which phases cover which requirements. Updated during roadmap creation.
| Requirement | Phase | Status |
|---|---|---|
| ARCH-01 | Phase 1 | Pending |
| ARCH-02 | Phase 1 | Pending |
| ARCH-03 | Phase 1 | Pending |
| ARCH-04 | Phase 1 | Pending |
| ARCH-05 | Phase 1 | Pending |
| ARCH-06 | Phase 1 | Pending |
| ARCH-07 | Phase 1 | Pending |
| ARCH-08 | Phase 1 | Pending |
| AUTH-01 | Phase 1 | Pending |
| AUTH-02 | Phase 1 | Pending |
| AUTH-03 | Phase 1 | Pending |
| AUTH-04 | Phase 1 | Pending |
| AUTH-05 | Phase 1 | Pending |
| AUTH-06 | Phase 1 | Pending |
| AUTH-07 | Phase 1 | Pending |
| AUTH-08 | Phase 1 | Pending |
| AUTH-09 | Phase 1 | Pending |
| NET-01 | Phase 1 | Pending |
| NET-02 | Phase 1 | Pending |
| NET-03 | Phase 1 | Pending |
| NET-04 | Phase 1 | Pending |
| NET-05 | Phase 1 | Pending |
| NET-06 | Phase 1 | Pending |
| NET-07 | Phase 1 | Pending |
| PLAT-01 | Phase 2 | Pending |
| PLAT-02 | Phase 2 | Pending |
| PLAT-03 | Phase 2 | Pending |
| PLAT-04 | Phase 2 | Pending |
| PLAT-05 | Phase 2 | Pending |
| PLAT-06 | Phase 2 | Pending |
| SYNC-01 | Phase 2 | Pending |
| SYNC-02 | Phase 2 | Pending |
| SYNC-03 | Phase 2 | Pending |
| SYNC-04 | Phase 2 | Pending |
| EXPORT-01 | Phase 2 | Pending |
| EXPORT-02 | Phase 2 | Pending |
| EXPORT-03 | Phase 2 | Pending |
| EXPORT-04 | Phase 2 | Pending |
| CLOCK-01 | Phase 3 | Pending |
| CLOCK-02 | Phase 3 | Pending |
| CLOCK-03 | Phase 3 | Pending |
| CLOCK-04 | Phase 3 | Pending |
| CLOCK-05 | Phase 3 | Pending |
| CLOCK-06 | Phase 3 | Pending |
| CLOCK-07 | Phase 3 | Pending |
| CLOCK-08 | Phase 3 | Pending |
| CLOCK-09 | Phase 3 | Pending |
| BLIND-01 | Phase 3 | Pending |
| BLIND-02 | Phase 3 | Pending |
| BLIND-03 | Phase 3 | Pending |
| BLIND-04 | Phase 3 | Pending |
| BLIND-05 | Phase 3 | Pending |
| BLIND-06 | Phase 3 | Pending |
| CHIP-01 | Phase 3 | Pending |
| CHIP-02 | Phase 3 | Pending |
| CHIP-03 | Phase 3 | Pending |
| CHIP-04 | Phase 3 | Pending |
| MULTI-01 | Phase 3 | Pending |
| MULTI-02 | Phase 3 | Pending |
| FIN-01 | Phase 4 | Pending |
| FIN-02 | Phase 4 | Pending |
| FIN-03 | Phase 4 | Pending |
| FIN-04 | Phase 4 | Pending |
| FIN-05 | Phase 4 | Pending |
| FIN-06 | Phase 4 | Pending |
| FIN-07 | Phase 4 | Pending |
| FIN-08 | Phase 4 | Pending |
| FIN-09 | Phase 4 | Pending |
| FIN-10 | Phase 4 | Pending |
| FIN-11 | Phase 4 | Pending |
| FIN-12 | Phase 4 | Pending |
| FIN-13 | Phase 4 | Pending |
| FIN-14 | Phase 4 | Pending |
| PLYR-01 | Phase 5 | Pending |
| PLYR-02 | Phase 5 | Pending |
| PLYR-03 | Phase 5 | Pending |
| PLYR-04 | Phase 5 | Pending |
| PLYR-05 | Phase 5 | Pending |
| PLYR-06 | Phase 5 | Pending |
| PLYR-07 | Phase 5 | Pending |
| SEAT-01 | Phase 5 | Pending |
| SEAT-02 | Phase 5 | Pending |
| SEAT-03 | Phase 5 | Pending |
| SEAT-04 | Phase 5 | Pending |
| SEAT-05 | Phase 5 | Pending |
| SEAT-06 | Phase 5 | Pending |
| SEAT-07 | Phase 5 | Pending |
| SEAT-08 | Phase 5 | Pending |
| SEAT-09 | Phase 5 | Pending |
| UI-01 | Phase 6 | Pending |
| UI-02 | Phase 6 | Pending |
| UI-03 | Phase 6 | Pending |
| UI-04 | Phase 6 | Pending |
| UI-05 | Phase 6 | Pending |
| UI-06 | Phase 6 | Pending |
| UI-07 | Phase 6 | Pending |
| UI-08 | Phase 6 | Pending |
| DISP-01 | Phase 7 | Pending |
| DISP-02 | Phase 7 | Pending |
| DISP-03 | Phase 7 | Pending |
| DISP-04 | Phase 7 | Pending |
| DISP-05 | Phase 7 | Pending |
| DISP-06 | Phase 7 | Pending |
| DISP-07 | Phase 7 | Pending |
| DISP-08 | Phase 7 | Pending |
| DISP-09 | Phase 7 | Pending |
| DISP-10 | Phase 7 | Pending |
| PWA-01 | Phase 8 | Pending |
| PWA-02 | Phase 8 | Pending |
| PWA-03 | Phase 8 | Pending |
| PWA-04 | Phase 8 | Pending |
| PWA-05 | Phase 8 | Pending |
| PWA-06 | Phase 8 | Pending |
| PWA-07 | Phase 8 | Pending |
| PWA-08 | Phase 8 | Pending |
| PWA-09 | Phase 8 | Pending |
| PWA-10 | Phase 8 | Pending |
| SIGN-01 | Phase 9 | Pending |
| SIGN-02 | Phase 9 | Pending |
| SIGN-03 | Phase 9 | Pending |
| SIGN-04 | Phase 9 | Pending |
| SIGN-05 | Phase 9 | Pending |
| SIGN-06 | Phase 9 | Pending |
| SIGN-07 | Phase 9 | Pending |
| SIGN-08 | Phase 9 | Pending |
| SIGN-09 | Phase 9 | Pending |
| SIGN-10 | Phase 9 | Pending |
| EVENT-01 | Phase 9 | Pending |
| EVENT-02 | Phase 9 | Pending |
| EVENT-03 | Phase 9 | Pending |
| EVENT-04 | Phase 9 | Pending |
| LEAGUE-01 | Phase 10 | Pending |
| LEAGUE-02 | Phase 10 | Pending |
| LEAGUE-03 | Phase 10 | Pending |
| LEAGUE-04 | Phase 10 | Pending |
| LEAGUE-05 | Phase 10 | Pending |
| LEAGUE-06 | Phase 10 | Pending |
| REGION-01 | Phase 10 | Pending |
| REGION-02 | Phase 10 | Pending |
| REGION-03 | Phase 10 | Pending |
| REGION-04 | Phase 10 | Pending |
| REGION-05 | Phase 10 | Pending |
| TDD-01 | Phase 11 | Pending |
| TDD-02 | Phase 11 | Pending |
| TDD-03 | Phase 11 | Pending |
| TDD-04 | Phase 11 | Pending |
| TDD-05 | Phase 11 | Pending |
| TDD-06 | Phase 11 | Pending |
| TDD-07 | Phase 11 | Pending |
Coverage:
- v1 requirements: 126 total
- Mapped to phases: 126
- Unmapped: 0
Requirements defined: 2026-02-28 Last updated: 2026-02-28 — traceability populated after roadmap creation