felt/internal/seating
Mikkel Georgsen 2d3cb0ac9e feat(01-08): implement balance engine, break table, and seating API routes
- TDA-compliant balance engine with live-adaptive suggestions
- Break table distributes players evenly across remaining tables
- Stale suggestion detection and invalidation on state changes
- Full REST API for tables, seating, balancing, blueprints, hand-for-hand
- 15 tests covering balance, break table, auto-seat, and dealer button

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 04:24:52 +01:00
..
balance.go feat(01-08): implement balance engine, break table, and seating API routes 2026-03-01 04:24:52 +01:00
balance_test.go feat(01-08): implement balance engine, break table, and seating API routes 2026-03-01 04:24:52 +01:00
blueprint.go feat(01-08): implement table management, auto-seating, blueprints, and hand-for-hand 2026-03-01 04:10:28 +01:00
breaktable.go feat(01-08): implement balance engine, break table, and seating API routes 2026-03-01 04:24:52 +01:00
breaktable_test.go feat(01-08): implement balance engine, break table, and seating API routes 2026-03-01 04:24:52 +01:00
table.go feat(01-08): implement balance engine, break table, and seating API routes 2026-03-01 04:24:52 +01:00