- SUMMARY.md with balance engine, break table, and API route details - STATE.md updated with position (plan 10/14), decisions, metrics - ROADMAP.md progress updated to 9/14 plans complete - REQUIREMENTS.md: SEAT-01 through SEAT-09 all marked complete Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
4.7 KiB
4.7 KiB
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6min | 2026-03-01 |
Phase 1 Plan 8: Table & Seating Engine Summary
TDA-compliant balance engine with live-adaptive suggestions, fully automatic break table, and complete REST API for table/seating management
Performance
- Duration: 6 min
- Started: 2026-03-01T03:19:29Z
- Completed: 2026-03-01T03:25:01Z
- Tasks: 2
- Files modified: 6
Accomplishments
- Balance engine detects unbalanced tables (diff > 1) and generates TDA-compliant move suggestions with button-aware fairness
- Suggestions are live and adaptive: re-validated on accept, auto-invalidated when state changes (bust, move, etc.)
- Break table fully automatically distributes players evenly and deactivates the dissolved table
- Complete REST API covering tables, seating, balancing, blueprints, dealer button, and hand-for-hand
- 15 tests covering balance detection, suggestion lifecycle, stale detection, auto-seat, break table distribution, and dealer button advancement
Task Commits
Each task was committed atomically:
- Task H1: Table management, auto-seating, blueprints, hand-for-hand -
e947ab1(feat) - Task H2: Balance engine, break table, API routes, tests -
2d3cb0a(feat)
Files Created/Modified
internal/seating/balance.go- BalanceEngine with CheckBalance, SuggestMoves, AcceptSuggestion, CancelSuggestion, InvalidateStaleSuggestionsinternal/seating/breaktable.go- BreakTableService with BreakTable (fully automatic redistribution)internal/seating/table.go- Added DB() accessor method for cross-service useinternal/seating/balance_test.go- 10 tests: balance detection, suggestions, stale detection, auto-seat, dealer buttoninternal/seating/breaktable_test.go- 5 tests: even distribution, odd count, deactivation, error casesinternal/server/routes/tables.go- Full REST API handler with 22 endpoints
Decisions Made
- Balance suggestions use clockwise distance from dealer button for fairness: player closest after button (small blind position) is moved first, as they are least disadvantaged by a move
- Stale suggestion re-validation requires source table to have at least 2 more players than destination (the threshold that makes a move necessary)
- Break table is fully automatic per CONTEXT.md -- moves are applied immediately and result is informational for TD display
- Blueprint CRUD routes are venue-level (not tournament-scoped) with admin role for mutations, read for any authenticated user
Deviations from Plan
None - plan executed exactly as written.
Issues Encountered
None
User Setup Required
None - no external service configuration required.
Next Phase Readiness
- Table and seating engine is feature-complete for Phase 1
- Frontend can integrate table views, balance alerts, and break table UI
- Balance suggestions ready for real-time WebSocket push to connected clients
Phase: 01-tournament-engine Completed: 2026-03-01