- SUMMARY.md with frontmatter, decisions, deviations, self-check - STATE.md updated: plan 11/14, 71% progress, 5 decisions added - ROADMAP.md updated: 10/14 summaries for phase 01 - REQUIREMENTS.md: PLYR-02, PLYR-03, PLYR-04, PLYR-05 marked complete Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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5.9 KiB
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| 01-tournament-engine | 07 | api, database |
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7min | 2026-03-01 |
Plan 07: Player Management Summary
Player CRUD with FTS5 typeahead, CSV import, QR codes, bust/undo flows with derived rankings from bust-out order
Performance
- Duration: 7 min
- Started: 2026-03-01T03:27:50Z
- Completed: 2026-03-01T03:35:13Z
- Tasks: 2
- Files modified: 9
Accomplishments
- Full player service with CRUD, FTS5 prefix-matching search, merge, CSV import with safety limits
- QR code generation per player using skip2/go-qrcode (felt://player/{uuid})
- Tournament player operations: register, bust (with PKO bounty), undo bust with re-ranking
- RankingEngine that derives all positions from ordered bust-out list (never stored)
- Complete player API routes: venue-level CRUD + tournament-scoped actions + rankings
- CSV export formula injection neutralization (tab-prefix on =, +, -, @)
- 12 passing tests covering ranking derivation, undo re-ranking, re-entry, deals, concurrency
Task Commits
Each task was committed atomically:
- Task G1: Player CRUD, search, merge, import, QR codes -
9373628(feat) - Task G2: Ranking engine and player API routes -
8b4b131(feat)
Files Created/Modified
internal/player/player.go- PlayerService with CRUD, search, merge, import, bust, undointernal/player/ranking.go- RankingEngine deriving positions from bust-out orderinternal/player/qrcode.go- QR code generation using skip2/go-qrcodeinternal/player/export.go- CSV export safety: formula injection neutralizationinternal/server/routes/players.go- PlayerHandler with venue-level and tournament-scoped routesinternal/player/ranking_test.go- 7 ranking tests (bust order, undo, re-entry, deals, concurrency)internal/player/player_test.go- 5 tests (CSV safety, import limits, UUID)go.mod- Added skip2/go-qrcode dependencygo.sum- Updated checksums
Decisions Made
- Rankings derived from bust_out_at timestamps via RecalculateAllRankings (not stored independently per Pitfall 6)
- FTS5 queries use quoted terms with * suffix for prefix matching
- CSV formula injection neutralized with tab prefix on =, +, -, @ characters
- Buy-in flow auto-registers player in tournament_players if not already present
- QR code URL format: felt://player/{uuid} for future PWA self-check-in
Deviations from Plan
Auto-fixed Issues
1. [Rule 3 - Blocking] Installed skip2/go-qrcode dependency
- Found during: Task G1 (QR code generation)
- Issue: No QR code library in go.mod
- Fix: Ran
go get github.com/skip2/go-qrcode - Files modified: go.mod, go.sum
- Verification: QR code generation compiles and encodes valid PNG
- Committed in:
9373628(Task G1 commit)
2. [Rule 3 - Blocking] Created RankingEngine in Task G1 (planned for G2)
- Found during: Task G1 (UndoBust implementation)
- Issue: UndoBust calls RecalculateAllRankings which requires the RankingEngine
- Fix: Implemented RankingEngine in ranking.go as part of Task G1
- Files modified: internal/player/ranking.go
- Verification: Package compiles, tests pass
- Committed in:
9373628(Task G1 commit)
Total deviations: 2 auto-fixed (2 blocking) Impact on plan: Both auto-fixes necessary for compilation and correctness. No scope creep.
Issues Encountered
None
User Setup Required
None - no external service configuration required.
Next Phase Readiness
- Player management API is complete and ready for tournament lifecycle integration (Plan I)
- Ranking engine provides derived rankings for the clock/tournament UI
- Buy-in and bust flows integrate with financial engine and seating engine
- CSV import and merge provide player database management for TDs
Self-Check: PASSED
All 7 created files verified on disk. Both task commits (9373628, 8b4b131) verified in git log.
Phase: 01-tournament-engine Completed: 2026-03-01