docs(01-11): complete Overview + Clock + Financials Views plan

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Mikkel Georgsen 2026-03-01 08:25:49 +01:00
parent 2cea1534cc
commit a056ae31a0
2 changed files with 156 additions and 10 deletions

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@ -8,7 +8,7 @@ progress:
total_phases: 1
completed_phases: 0
total_plans: 14
completed_plans: 12
completed_plans: 13
---
# Project State
@ -23,27 +23,27 @@ See: .planning/PROJECT.md (updated 2026-02-28)
## Current Position
Phase: 1 of 7 (Tournament Engine)
Plan: 13 of 14 in current phase
Plan: 14 of 14 in current phase
Status: Executing Phase 1
Last activity: 2026-03-01 — Completed Plan 12 (Frontend Players Tab + Buy-In/Bust-Out Flows)
Last activity: 2026-03-01 — Completed Plan 11 (Overview + Clock + Financials Views)
Progress: [████████▓░] 86%
Progress: [█████████░] 93%
## Performance Metrics
**Velocity:**
- Total plans completed: 12
- Average duration: 10min
- Total execution time: 1.88 hours
- Total plans completed: 13
- Average duration: 9min
- Total execution time: 2.01 hours
**By Phase:**
| Phase | Plans | Total | Avg/Plan |
|-------|-------|-------|----------|
| 01-tournament-engine | 12 | 113min | 9min |
| 01-tournament-engine | 13 | 121min | 9min |
**Recent Trend:**
- Last 5 plans: 01-12 (8min), 01-13 (5min), 01-06 (9min), 01-08 (6min), 01-07 (7min)
- Last 5 plans: 01-11 (8min), 01-12 (8min), 01-13 (5min), 01-06 (9min), 01-08 (6min)
- Trend: steady
*Updated after each plan completion*
@ -109,6 +109,11 @@ Recent decisions affecting current work:
- [01-12]: BustOutFlow uses grid table picker then seat tap for minimal taps under time pressure
- [01-12]: RebuyFlow/AddOnFlow preselectedPlayer prop skips search step for direct launch from PlayerDetail
- [01-12]: FAB actions in layout wired to actual flow overlays (replacing placeholder toasts)
- [01-11]: ClockDisplay uses clamp(3rem, 12vw, 6rem) for responsive timer sizing across mobile/desktop
- [01-11]: Unicode escapes in Svelte templates must use HTML entities (not JS escapes) to avoid parser confusion
- [01-11]: BubblePrize is standalone prominent button (not buried in menus) per CONTEXT.md requirement
- [01-11]: DealFlow uses multi-step wizard pattern (type > input > review > confirm) for all 5 deal types
- [01-11]: Transaction undo uses window.confirm for simplicity in touch-first TD interface
### Pending Todos
@ -126,5 +131,5 @@ None yet.
## Session Continuity
Last session: 2026-03-01
Stopped at: Completed 01-12-PLAN.md (Frontend Players Tab + Buy-In/Bust-Out Flows)
Stopped at: Completed 01-11-PLAN.md (Overview + Clock + Financials Views)
Resume file: None

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@ -0,0 +1,141 @@
---
phase: 01-tournament-engine
plan: 11
subsystem: ui
tags: [sveltekit, svelte5, catppuccin, clock-display, financials, activity-feed, bubble-prize, chop-deal, websocket]
# Dependency graph
requires:
- phase: 01-tournament-engine
provides: Clock engine API (Plan D), Financial engine API (Plan F), Tournament lifecycle API (Plan I), UI shell with layout/header/FAB/toast/DataTable/WS client (Plan J/10/13)
provides:
- Overview tab with large clock display, break/pause overlays, player count, table balance status, financial summary, activity feed
- Financials tab with prize pool breakdown, payout preview, bubble prize flow, chop/deal wizard, transaction list
- ClockDisplay component with urgent pulse, hand-for-hand badge, next level preview, chip-up indicator
- ActivityFeed component with type-specific icons/colors and relative timestamps
- PrizePoolCard component with collapsible breakdown table
- BubblePrize component with prominent button and preview redistribution flow
- DealFlow component supporting ICM, chip chop, even chop, custom, and partial chop
- TransactionList component with type filter chips, search, and swipe-to-undo
- Extended tournament store types (ClockSnapshot, FinancialSummary, Transaction, Deal types)
- Derived state: bustedPlayers, averageStack, totalChips
affects: [01-14]
# Tech tracking
tech-stack:
added: []
patterns: [clock-display-responsive-sizing, activity-feed-slide-animation, multi-step-wizard-flow, filter-chips-pattern, collapsible-card-pattern]
key-files:
created:
- frontend/src/lib/components/ClockDisplay.svelte
- frontend/src/lib/components/BlindInfo.svelte
- frontend/src/lib/components/ActivityFeed.svelte
- frontend/src/lib/components/PrizePoolCard.svelte
- frontend/src/lib/components/TransactionList.svelte
- frontend/src/lib/components/BubblePrize.svelte
- frontend/src/lib/components/DealFlow.svelte
modified:
- frontend/src/routes/overview/+page.svelte
- frontend/src/routes/financials/+page.svelte
- frontend/src/lib/stores/tournament.svelte.ts
key-decisions:
- "ClockDisplay uses clamp(3rem, 12vw, 6rem) for responsive timer sizing across mobile/desktop"
- "Unicode escapes in Svelte templates must use HTML entities (&#x...;) not JS escapes (\\u{...}) to avoid Svelte parser treating braces as expression blocks"
- "BubblePrize is a standalone prominent button (not buried in menus) per CONTEXT.md requirement"
- "DealFlow uses multi-step wizard pattern (type > input > review > confirm) for all 5 deal types"
- "Transaction undo uses window.confirm for confirmation (not custom modal) matching touch-first simplicity"
patterns-established:
- "Multi-step wizard: state machine with step variable, each step renders different UI"
- "Filter chips: scrollable horizontal row of toggleable buttons for data filtering"
- "Collapsible card: button header with expand/collapse toggle and animated content"
- "Activity feed: type-icon mapping function returns { icon, color } per entry type"
requirements-completed: [CHIP-03, CHIP-04, MULTI-02]
# Metrics
duration: 8min
completed: 2026-03-01
---
# Phase 01 Plan 11: Overview + Clock + Financials Views Summary
**Overview tab with responsive clock display, real-time activity feed, and Financials tab with prize pool breakdown, bubble prize flow, ICM/custom chop-deal wizard, and filterable transaction list**
## Performance
- **Duration:** 8 min
- **Started:** 2026-03-01T07:15:06Z
- **Completed:** 2026-03-01T07:23:35Z
- **Tasks:** 2
- **Files modified:** 10
## Accomplishments
- Overview tab assembles all priority items from CONTEXT.md: large clock (40% viewport), break countdown, player count with avg stack, table balance status, financial summary card, activity feed
- Financials tab with collapsible prize pool breakdown, payout preview table, prominent bubble prize button, 5-type chop/deal wizard, and filterable transaction list with swipe-to-undo
- Extended tournament store with detailed clock fields (bb_ante, game_type, hand_for_hand, next level info), financial breakdown fields, Transaction type, and Deal types
## Task Commits
Each task was committed atomically:
1. **Task K1: Overview tab with clock display and activity feed** - `e7da206` (feat)
2. **Task K2: Financials tab with prize pool, bubble prize, and chop/deal** - `5e18bbe` (feat)
## Files Created/Modified
- `frontend/src/lib/components/ClockDisplay.svelte` - Large countdown timer with break/pause overlays, urgent pulse, next level preview
- `frontend/src/lib/components/BlindInfo.svelte` - Time-to-break countdown display
- `frontend/src/lib/components/ActivityFeed.svelte` - Recent actions with type icons, relative timestamps, slide-in animation
- `frontend/src/lib/components/PrizePoolCard.svelte` - Collapsible prize pool breakdown with rake and guarantee
- `frontend/src/lib/components/TransactionList.svelte` - DataTable-based transaction list with type filter and swipe undo
- `frontend/src/lib/components/BubblePrize.svelte` - Prominent bubble prize button with preview redistribution flow
- `frontend/src/lib/components/DealFlow.svelte` - Multi-step chop/deal wizard (ICM, chip chop, even, custom, partial)
- `frontend/src/routes/overview/+page.svelte` - Full overview page with all priority components
- `frontend/src/routes/financials/+page.svelte` - Full financials page with all sub-components
- `frontend/src/lib/stores/tournament.svelte.ts` - Extended types and derived state properties
## Decisions Made
- ClockDisplay uses `clamp(3rem, 12vw, 6rem)` for responsive timer sizing that adapts to screen width
- Unicode escapes in Svelte HTML templates require HTML entities (`&#x...;`) instead of JS escapes (`\u{...}`) because Svelte parser treats `{` as expression start
- BubblePrize placed as prominent standalone button per CONTEXT.md ("not buried in menus")
- DealFlow implements state-machine wizard pattern for clean multi-step flows
- Transaction undo uses `window.confirm()` for simplicity in a touch-first TD interface
## Deviations from Plan
### Auto-fixed Issues
**1. [Rule 3 - Blocking] Fixed Svelte template unicode escape parsing**
- **Found during:** Task K2 (BubblePrize and DealFlow components)
- **Issue:** `\u{1F3C6}` in Svelte template HTML was parsed as `\u` + Svelte expression `{1F3C6}`, causing "Identifier directly after number" errors
- **Fix:** Replaced all `\u{...}` in HTML template sections with HTML entities `&#x...;`
- **Files modified:** BubblePrize.svelte, DealFlow.svelte
- **Verification:** svelte-check passes with 0 errors
- **Committed in:** 5e18bbe (Task K2 commit)
---
**Total deviations:** 1 auto-fixed (1 blocking)
**Impact on plan:** Trivial syntax fix required for Svelte template compatibility. No scope creep.
## Issues Encountered
None beyond the unicode escape fix above.
## User Setup Required
None - no external service configuration required.
## Next Phase Readiness
- Overview and Financials tabs are fully built and reactive from WebSocket state
- All components ready for real-time data from the Go backend
- Plan 14 (integration/action flows) can wire up the FAB actions to these views
- Pre-existing type errors in BuyInFlow.svelte and players page are from other plans and unrelated
## Self-Check: PASSED
All 10 files verified present. Both commit hashes (e7da206, 5e18bbe) verified in git log. svelte-check: 0 errors.
---
*Phase: 01-tournament-engine*
*Completed: 2026-03-01*