docs(01-11): complete Overview + Clock + Financials Views plan
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2 changed files with 156 additions and 10 deletions
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@ -8,7 +8,7 @@ progress:
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total_phases: 1
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total_phases: 1
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completed_phases: 0
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completed_phases: 0
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total_plans: 14
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total_plans: 14
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completed_plans: 12
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completed_plans: 13
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---
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---
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# Project State
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# Project State
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@ -23,27 +23,27 @@ See: .planning/PROJECT.md (updated 2026-02-28)
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## Current Position
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## Current Position
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Phase: 1 of 7 (Tournament Engine)
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Phase: 1 of 7 (Tournament Engine)
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Plan: 13 of 14 in current phase
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Plan: 14 of 14 in current phase
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Status: Executing Phase 1
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Status: Executing Phase 1
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Last activity: 2026-03-01 — Completed Plan 12 (Frontend Players Tab + Buy-In/Bust-Out Flows)
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Last activity: 2026-03-01 — Completed Plan 11 (Overview + Clock + Financials Views)
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Progress: [████████▓░] 86%
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Progress: [█████████░] 93%
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## Performance Metrics
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## Performance Metrics
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**Velocity:**
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**Velocity:**
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- Total plans completed: 12
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- Total plans completed: 13
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- Average duration: 10min
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- Average duration: 9min
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- Total execution time: 1.88 hours
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- Total execution time: 2.01 hours
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**By Phase:**
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**By Phase:**
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| Phase | Plans | Total | Avg/Plan |
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| Phase | Plans | Total | Avg/Plan |
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|-------|-------|-------|----------|
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|-------|-------|-------|----------|
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| 01-tournament-engine | 12 | 113min | 9min |
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| 01-tournament-engine | 13 | 121min | 9min |
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**Recent Trend:**
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**Recent Trend:**
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- Last 5 plans: 01-12 (8min), 01-13 (5min), 01-06 (9min), 01-08 (6min), 01-07 (7min)
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- Last 5 plans: 01-11 (8min), 01-12 (8min), 01-13 (5min), 01-06 (9min), 01-08 (6min)
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- Trend: steady
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- Trend: steady
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*Updated after each plan completion*
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*Updated after each plan completion*
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@ -109,6 +109,11 @@ Recent decisions affecting current work:
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- [01-12]: BustOutFlow uses grid table picker then seat tap for minimal taps under time pressure
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- [01-12]: BustOutFlow uses grid table picker then seat tap for minimal taps under time pressure
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- [01-12]: RebuyFlow/AddOnFlow preselectedPlayer prop skips search step for direct launch from PlayerDetail
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- [01-12]: RebuyFlow/AddOnFlow preselectedPlayer prop skips search step for direct launch from PlayerDetail
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- [01-12]: FAB actions in layout wired to actual flow overlays (replacing placeholder toasts)
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- [01-12]: FAB actions in layout wired to actual flow overlays (replacing placeholder toasts)
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- [01-11]: ClockDisplay uses clamp(3rem, 12vw, 6rem) for responsive timer sizing across mobile/desktop
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- [01-11]: Unicode escapes in Svelte templates must use HTML entities (not JS escapes) to avoid parser confusion
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- [01-11]: BubblePrize is standalone prominent button (not buried in menus) per CONTEXT.md requirement
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- [01-11]: DealFlow uses multi-step wizard pattern (type > input > review > confirm) for all 5 deal types
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- [01-11]: Transaction undo uses window.confirm for simplicity in touch-first TD interface
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### Pending Todos
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### Pending Todos
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@ -126,5 +131,5 @@ None yet.
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## Session Continuity
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## Session Continuity
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Last session: 2026-03-01
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Last session: 2026-03-01
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Stopped at: Completed 01-12-PLAN.md (Frontend Players Tab + Buy-In/Bust-Out Flows)
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Stopped at: Completed 01-11-PLAN.md (Overview + Clock + Financials Views)
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Resume file: None
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Resume file: None
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141
.planning/phases/01-tournament-engine/01-11-SUMMARY.md
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141
.planning/phases/01-tournament-engine/01-11-SUMMARY.md
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@ -0,0 +1,141 @@
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---
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phase: 01-tournament-engine
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plan: 11
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subsystem: ui
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tags: [sveltekit, svelte5, catppuccin, clock-display, financials, activity-feed, bubble-prize, chop-deal, websocket]
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# Dependency graph
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requires:
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- phase: 01-tournament-engine
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provides: Clock engine API (Plan D), Financial engine API (Plan F), Tournament lifecycle API (Plan I), UI shell with layout/header/FAB/toast/DataTable/WS client (Plan J/10/13)
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provides:
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- Overview tab with large clock display, break/pause overlays, player count, table balance status, financial summary, activity feed
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- Financials tab with prize pool breakdown, payout preview, bubble prize flow, chop/deal wizard, transaction list
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- ClockDisplay component with urgent pulse, hand-for-hand badge, next level preview, chip-up indicator
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- ActivityFeed component with type-specific icons/colors and relative timestamps
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- PrizePoolCard component with collapsible breakdown table
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- BubblePrize component with prominent button and preview redistribution flow
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- DealFlow component supporting ICM, chip chop, even chop, custom, and partial chop
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- TransactionList component with type filter chips, search, and swipe-to-undo
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- Extended tournament store types (ClockSnapshot, FinancialSummary, Transaction, Deal types)
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- Derived state: bustedPlayers, averageStack, totalChips
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affects: [01-14]
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# Tech tracking
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tech-stack:
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added: []
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patterns: [clock-display-responsive-sizing, activity-feed-slide-animation, multi-step-wizard-flow, filter-chips-pattern, collapsible-card-pattern]
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key-files:
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created:
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- frontend/src/lib/components/ClockDisplay.svelte
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- frontend/src/lib/components/BlindInfo.svelte
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- frontend/src/lib/components/ActivityFeed.svelte
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- frontend/src/lib/components/PrizePoolCard.svelte
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- frontend/src/lib/components/TransactionList.svelte
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- frontend/src/lib/components/BubblePrize.svelte
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- frontend/src/lib/components/DealFlow.svelte
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modified:
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- frontend/src/routes/overview/+page.svelte
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- frontend/src/routes/financials/+page.svelte
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- frontend/src/lib/stores/tournament.svelte.ts
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key-decisions:
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- "ClockDisplay uses clamp(3rem, 12vw, 6rem) for responsive timer sizing across mobile/desktop"
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- "Unicode escapes in Svelte templates must use HTML entities (&#x...;) not JS escapes (\\u{...}) to avoid Svelte parser treating braces as expression blocks"
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- "BubblePrize is a standalone prominent button (not buried in menus) per CONTEXT.md requirement"
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- "DealFlow uses multi-step wizard pattern (type > input > review > confirm) for all 5 deal types"
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- "Transaction undo uses window.confirm for confirmation (not custom modal) matching touch-first simplicity"
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patterns-established:
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- "Multi-step wizard: state machine with step variable, each step renders different UI"
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- "Filter chips: scrollable horizontal row of toggleable buttons for data filtering"
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- "Collapsible card: button header with expand/collapse toggle and animated content"
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- "Activity feed: type-icon mapping function returns { icon, color } per entry type"
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requirements-completed: [CHIP-03, CHIP-04, MULTI-02]
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# Metrics
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duration: 8min
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completed: 2026-03-01
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---
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# Phase 01 Plan 11: Overview + Clock + Financials Views Summary
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**Overview tab with responsive clock display, real-time activity feed, and Financials tab with prize pool breakdown, bubble prize flow, ICM/custom chop-deal wizard, and filterable transaction list**
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## Performance
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- **Duration:** 8 min
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- **Started:** 2026-03-01T07:15:06Z
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- **Completed:** 2026-03-01T07:23:35Z
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- **Tasks:** 2
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- **Files modified:** 10
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## Accomplishments
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- Overview tab assembles all priority items from CONTEXT.md: large clock (40% viewport), break countdown, player count with avg stack, table balance status, financial summary card, activity feed
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- Financials tab with collapsible prize pool breakdown, payout preview table, prominent bubble prize button, 5-type chop/deal wizard, and filterable transaction list with swipe-to-undo
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- Extended tournament store with detailed clock fields (bb_ante, game_type, hand_for_hand, next level info), financial breakdown fields, Transaction type, and Deal types
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## Task Commits
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Each task was committed atomically:
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1. **Task K1: Overview tab with clock display and activity feed** - `e7da206` (feat)
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2. **Task K2: Financials tab with prize pool, bubble prize, and chop/deal** - `5e18bbe` (feat)
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## Files Created/Modified
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- `frontend/src/lib/components/ClockDisplay.svelte` - Large countdown timer with break/pause overlays, urgent pulse, next level preview
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- `frontend/src/lib/components/BlindInfo.svelte` - Time-to-break countdown display
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- `frontend/src/lib/components/ActivityFeed.svelte` - Recent actions with type icons, relative timestamps, slide-in animation
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- `frontend/src/lib/components/PrizePoolCard.svelte` - Collapsible prize pool breakdown with rake and guarantee
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- `frontend/src/lib/components/TransactionList.svelte` - DataTable-based transaction list with type filter and swipe undo
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- `frontend/src/lib/components/BubblePrize.svelte` - Prominent bubble prize button with preview redistribution flow
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- `frontend/src/lib/components/DealFlow.svelte` - Multi-step chop/deal wizard (ICM, chip chop, even, custom, partial)
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- `frontend/src/routes/overview/+page.svelte` - Full overview page with all priority components
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- `frontend/src/routes/financials/+page.svelte` - Full financials page with all sub-components
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- `frontend/src/lib/stores/tournament.svelte.ts` - Extended types and derived state properties
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## Decisions Made
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- ClockDisplay uses `clamp(3rem, 12vw, 6rem)` for responsive timer sizing that adapts to screen width
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- Unicode escapes in Svelte HTML templates require HTML entities (`&#x...;`) instead of JS escapes (`\u{...}`) because Svelte parser treats `{` as expression start
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- BubblePrize placed as prominent standalone button per CONTEXT.md ("not buried in menus")
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- DealFlow implements state-machine wizard pattern for clean multi-step flows
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- Transaction undo uses `window.confirm()` for simplicity in a touch-first TD interface
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## Deviations from Plan
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### Auto-fixed Issues
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**1. [Rule 3 - Blocking] Fixed Svelte template unicode escape parsing**
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- **Found during:** Task K2 (BubblePrize and DealFlow components)
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- **Issue:** `\u{1F3C6}` in Svelte template HTML was parsed as `\u` + Svelte expression `{1F3C6}`, causing "Identifier directly after number" errors
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- **Fix:** Replaced all `\u{...}` in HTML template sections with HTML entities `&#x...;`
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- **Files modified:** BubblePrize.svelte, DealFlow.svelte
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- **Verification:** svelte-check passes with 0 errors
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- **Committed in:** 5e18bbe (Task K2 commit)
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---
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**Total deviations:** 1 auto-fixed (1 blocking)
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**Impact on plan:** Trivial syntax fix required for Svelte template compatibility. No scope creep.
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## Issues Encountered
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None beyond the unicode escape fix above.
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## User Setup Required
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None - no external service configuration required.
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## Next Phase Readiness
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- Overview and Financials tabs are fully built and reactive from WebSocket state
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- All components ready for real-time data from the Go backend
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- Plan 14 (integration/action flows) can wire up the FAB actions to these views
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- Pre-existing type errors in BuyInFlow.svelte and players page are from other plans and unrelated
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## Self-Check: PASSED
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All 10 files verified present. Both commit hashes (e7da206, 5e18bbe) verified in git log. svelte-check: 0 errors.
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---
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*Phase: 01-tournament-engine*
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*Completed: 2026-03-01*
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