130 lines
7.3 KiB
Markdown
130 lines
7.3 KiB
Markdown
---
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gsd_state_version: 1.0
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milestone: v1.0
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milestone_name: milestone
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status: unknown
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last_updated: "2026-03-01T08:12:00.000Z"
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progress:
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total_phases: 1
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completed_phases: 0
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total_plans: 14
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completed_plans: 12
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---
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# Project State
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## Project Reference
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See: .planning/PROJECT.md (updated 2026-02-28)
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**Core value:** A venue can run a complete tournament offline on a €100 device with wireless displays and player mobile access — and it just works, on any network, with zero IT involvement.
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**Current focus:** Phase 1 — Foundation
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## Current Position
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Phase: 1 of 7 (Tournament Engine)
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Plan: 13 of 14 in current phase
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Status: Executing Phase 1
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Last activity: 2026-03-01 — Completed Plan 12 (Frontend Players Tab + Buy-In/Bust-Out Flows)
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Progress: [████████▓░] 86%
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## Performance Metrics
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**Velocity:**
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- Total plans completed: 12
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- Average duration: 10min
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- Total execution time: 1.88 hours
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**By Phase:**
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| Phase | Plans | Total | Avg/Plan |
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|-------|-------|-------|----------|
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| 01-tournament-engine | 12 | 113min | 9min |
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**Recent Trend:**
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- Last 5 plans: 01-12 (8min), 01-13 (5min), 01-06 (9min), 01-08 (6min), 01-07 (7min)
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- Trend: steady
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*Updated after each plan completion*
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## Accumulated Context
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### Decisions
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Decisions are logged in PROJECT.md Key Decisions table.
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Recent decisions affecting current work:
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- [Init]: Go monorepo, shared `internal/`, `cmd/leaf` and `cmd/core` are the only divergence points
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- [Init]: NATS sync_interval: always required before first deploy (December 2025 Jepsen finding)
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- [Init]: All monetary values int64 cents — never float64 (CI gate test required)
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- [Init]: go-libsql has no tagged releases — pin to commit hash in go.mod
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- [Init]: Netbird reverse proxy is beta — validate player PWA access in Phase 1 before depending on it in Phase 8
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- [01-01]: NATS server v2.12.4 requires Go 1.24+ — auto-upgraded from Go 1.23
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- [01-01]: WebSocket JWT via query parameter (browser WS API limitation)
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- [01-01]: JWT signing key ephemeral per startup — will persist in auth plan
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- [01-02]: go-libsql requires single-statement Exec — migration runner splits SQL files into individual statements
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- [01-02]: go-libsql PRAGMA handling is inconsistent — use QueryRow for journal_mode, execPragma helper for others
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- [01-02]: Force single DB connection during migrations (SetMaxOpenConns(1)) for table visibility
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- [01-10]: ESM type:module required in package.json for SvelteKit/Vite compatibility
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- [01-10]: frontend/build/ tracked in git (not gitignored) for go:embed
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- [01-10]: Catppuccin colors defined as CSS custom properties rather than @catppuccin/palette JS package
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- [01-04]: Clock ticker uses 100ms resolution with broadcast gating (not two separate tickers)
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- [01-04]: Crash recovery always restores clock as paused (operator must explicitly resume)
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- [01-04]: Overtime mode defaults to repeat (last level repeats indefinitely)
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- [01-04]: State change callback is async to avoid holding clock mutex during DB writes
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- [01-05]: Seed data uses INSERT OR IGNORE with explicit IDs for idempotent migration re-runs
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- [01-05]: Wizard generates preview-only levels (not auto-saved) for TD review before saving
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- [01-05]: BB ante used in WSOP-style template (separate from standard ante field)
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- [01-05]: Payout bracket validation enforces contiguous entry count ranges with no gaps
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- [01-03]: JWT HS256 enforcement via WithValidMethods prevents algorithm confusion attacks
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- [01-03]: Rate limiting keyed by global sentinel (_global) since PINs scan all operators
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- [01-03]: AuditRecorder callback breaks import cycle between auth and audit packages
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- [01-03]: NATS publish best-effort (logged, not fatal) to avoid audit blocking mutations
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- [01-03]: Undo creates reversal entry, only marks undone_by on original (never deletes)
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- [01-13]: div with role=tablist (not nav) for bottom tabs to avoid Svelte a11y conflict
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- [01-13]: FAB actions dispatched via callback prop for centralized routing in layout
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- [01-13]: Multi-tournament state is a separate store from singleton tournament state
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- [01-13]: DataTable uses Record<string,unknown> with render functions (not generics) for Svelte compat
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- [01-06]: PKO bounty half-split uses integer division (cashPortion = bountyValue/2, bountyPortion = remainder)
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- [01-06]: Unique entry count for bracket selection uses COUNT(DISTINCT player_id) on non-undone buyin tx only
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- [01-06]: Late reg checks level AND time cutoffs independently (either exceeded closes registration)
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- [01-06]: Rebuy/addon rake splits proportionally scaled from buyin rake splits (last gets remainder)
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- [01-06]: CI gate: CalculatePayoutsFromPool is pure function tested with 10,000+ random inputs, zero deviation
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- [01-08]: Balance suggestions use clockwise distance from dealer button for move fairness
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- [01-08]: Stale suggestion re-validation requires fromCount - toCount >= 2 before accepting
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- [01-08]: Break table is fully automatic (applies immediately, result is informational per CONTEXT.md)
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- [01-08]: Blueprint routes are venue-level (not tournament-scoped); admin role required for mutations
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- [01-07]: Rankings derived from bust_out_at timestamps via RecalculateAllRankings (never stored independently)
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- [01-07]: FTS5 queries use quoted terms with * suffix for prefix matching
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- [01-07]: CSV formula injection neutralized with tab prefix on =, +, -, @ characters
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- [01-07]: Buy-in flow auto-registers player in tournament_players if not already present
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- [01-07]: QR code URL format: felt://player/{uuid} for future PWA self-check-in
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- [01-09]: ICM dispatcher: exact Malmuth-Harville for <=10 players, Monte Carlo (100K iterations) for 11+
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- [01-09]: Deal proposal/confirm workflow: ProposeDeal returns preview, ConfirmDeal applies payouts
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- [01-09]: Full chop sets all players to 'deal' status and completes tournament; partial chop continues play
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- [01-09]: Tournament auto-close: 1 remaining = EndTournament, 0 remaining = CancelTournament
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- [01-09]: Integration tests use file-based DB with WAL mode for clock ticker goroutine compatibility
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- [01-12]: Flow overlays use fixed full-screen z-index 100 positioning (modal-like, not route-based)
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- [01-12]: BustOutFlow uses grid table picker then seat tap for minimal taps under time pressure
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- [01-12]: RebuyFlow/AddOnFlow preselectedPlayer prop skips search step for direct launch from PlayerDetail
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- [01-12]: FAB actions in layout wired to actual flow overlays (replacing placeholder toasts)
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### Pending Todos
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None yet.
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### Blockers/Concerns
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- [Phase 1]: go-libsql CGO ARM64 cross-compilation must be validated in CI before any downstream features depend on it
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- [Phase 1]: Netbird reverse proxy beta status — test the full QR code → HTTPS → WireGuard → Leaf flow early
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- [Phase 3]: NATS JetStream cross-domain stream mirroring (Leaf → Core) needs integration test before Phase 2 depends on it
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- [Phase 4]: Events engine security — run_command sandboxing, webhook URL allowlist, WYSIWYG HTML sanitization (deferred from Phase 1 security review)
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- [Phase 7]: JWT HttpOnly cookies + signing key rotation (deferred from Phase 1 security review — localStorage is acceptable while Leaf is local-network only)
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- [Phase 7]: Pi Zero 2W memory must be profiled on actual hardware with all display views before scaling signage
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## Session Continuity
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Last session: 2026-03-01
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Stopped at: Completed 01-12-PLAN.md (Frontend Players Tab + Buy-In/Bust-Out Flows)
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Resume file: None
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